newer standards prefer nullptr over NULL - this is most of them but there are others too

This commit is contained in:
DarthArgus
2016-02-11 15:16:14 -06:00
parent a7f2d0ea6a
commit 3e4cc36e7e
937 changed files with 14983 additions and 14983 deletions
@@ -60,7 +60,7 @@ AiMovementPatrol::AiMovementPatrol( AICreatureController * controller, std::vect
m_patrolPointIndex(startPoint)
{
ServerObject * owner = safe_cast<ServerObject *>(controller->getOwner());
if (owner != NULL)
if (owner != nullptr)
{
DEBUG_REPORT_LOG(ConfigServerGame::isAiLoggingEnabled(), ("AiMovementPatrol creating named path for %s\n", owner->getNetworkId().getValueString().c_str()));
@@ -98,7 +98,7 @@ AiMovementPatrol::AiMovementPatrol( AICreatureController * controller, std::vect
{
const Unicode::String & pointName = *i;
const CityPathNode * node = CityPathGraphManager::getNamedNodeFor(*owner, pointName);
if (node != NULL)
if (node != nullptr)
{
m_patrolPath.push_back(AiLocation(node->getSourceId()));
}
@@ -118,16 +118,16 @@ AiMovementPatrol::AiMovementPatrol( AICreatureController * controller, std::vect
// try an find a node on the path that is a previous root node, or isn't
// being used in any other path
std::vector<AiLocation>::iterator i;
const ServerObject * node = NULL;
const ServerObject * root = NULL;
const ServerObject * node = nullptr;
const ServerObject * root = nullptr;
for (i = m_patrolPath.begin(); i != m_patrolPath.end(); ++i)
{
node = safe_cast<const ServerObject *>(i->getObject());
if (node != NULL)
if (node != nullptr)
{
if (node->isPatrolPathRoot())
{
if (root == NULL || !root->isPatrolPathRoot())
if (root == nullptr || !root->isPatrolPathRoot())
{
// if we already have a set up root node, use that
root = node;
@@ -135,18 +135,18 @@ AiMovementPatrol::AiMovementPatrol( AICreatureController * controller, std::vect
else
{
// we've got two previous root nodes, we can't connect them
root = NULL;
root = nullptr;
break;
}
}
else if (!node->isPatrolPathNode() && root == NULL)
else if (!node->isPatrolPathNode() && root == nullptr)
{
// found a free node
root = node;
}
}
}
if (root != NULL)
if (root != nullptr)
{
// set up the root node
if (!root->isPatrolPathRoot())
@@ -156,7 +156,7 @@ AiMovementPatrol::AiMovementPatrol( AICreatureController * controller, std::vect
for (i = m_patrolPath.begin(); i != m_patrolPath.end(); ++i)
{
node = safe_cast<const ServerObject *>(i->getObject());
if (node != NULL && node != root)
if (node != nullptr && node != root)
const_cast<ServerObject *>(node)->setPatrolPathRoot(*root);
}
const_cast<ServerObject *>(root)->addPatrolPathingObject(*owner);
@@ -167,7 +167,7 @@ AiMovementPatrol::AiMovementPatrol( AICreatureController * controller, std::vect
for (i = m_patrolPath.begin(); i != m_patrolPath.end(); ++i)
{
node = safe_cast<const ServerObject *>(i->getObject());
if (node != NULL)
if (node != nullptr)
nodes += node->getNetworkId().getValueString() + " ";
}
WARNING(true, ("AiMovementPatrol unable to find root node for path: %s", nodes.c_str()));
@@ -266,15 +266,15 @@ void AiMovementPatrol::getDebugInfo ( std::string & outString ) const
void AiMovementPatrol::endBehavior()
{
if (!m_patrolPath.empty() && m_controller != NULL)
if (!m_patrolPath.empty() && m_controller != nullptr)
{
const ServerObject * owner = safe_cast<const ServerObject *>(m_controller->getOwner());
if (owner != NULL)
if (owner != nullptr)
{
for (std::vector<AiLocation>::iterator i = m_patrolPath.begin(); i != m_patrolPath.end(); ++i)
{
const ServerObject * node = safe_cast<const ServerObject *>(i->getObject());
if (node != NULL && node->isPatrolPathRoot())
if (node != nullptr && node->isPatrolPathRoot())
{
const_cast<ServerObject *>(node)->removePatrolPathingObject(*owner);
break;
@@ -304,7 +304,7 @@ bool AiMovementPatrol::getHibernateOk() const
if (!m_patrolPath.empty())
{
const ServerObject * node = safe_cast<const ServerObject *>(m_patrolPath.front().getObject());
if (node != NULL)
if (node != nullptr)
{
return node->getPatrolPathObservers() == 0;
}