newer standards prefer nullptr over NULL - this is most of them but there are others too

This commit is contained in:
DarthArgus
2016-02-11 15:16:14 -06:00
parent a7f2d0ea6a
commit 3e4cc36e7e
937 changed files with 14983 additions and 14983 deletions
@@ -153,7 +153,7 @@ class UdpConnection : public UdpGuardedRefCount, public PriorityQueueMember, pub
int ConnectionAge() const;
// returns the UdpManager object that is managing this connection
// will return NULL if the connection has been disconnected for some reason (because disconnecting severes the link to UdpManager)
// will return nullptr if the connection has been disconnected for some reason (because disconnecting severes the link to UdpManager)
UdpManager *GetUdpManager() const;
// returns the 32-bit encryption-code that was negotiated as part of the connection-establishment process.
@@ -234,9 +234,9 @@ class UdpConnection : public UdpGuardedRefCount, public PriorityQueueMember, pub
friend class UdpManager;
friend class UdpReliableChannel;
// note: if connectPacket is NULL, that means this connection object is being created to establish
// note: if connectPacket is nullptr, that means this connection object is being created to establish
// a new connection to the specified ip/port (ie. the connection starts out in cStatusNegotiating mode)
// if connectPacket is non-NULL, that menas this connection object is being created to handle an
// if connectPacket is non-nullptr, that menas this connection object is being created to handle an
// incoming connect request and it will start out in cStatusConnected mode.
UdpConnection(UdpManager *udpManager, UdpPlatformAddress destIp, int destPort, int timeout); // starts connection-establishment protocol
UdpConnection(UdpManager *udpManager, const UdpManager::PacketHistoryEntry *e); // starts already connected, replying to connection request
@@ -281,7 +281,7 @@ class UdpConnection : public UdpGuardedRefCount, public PriorityQueueMember, pub
void RawSend(const udp_uchar *data, int dataLen); // nothing happens to the data here, it is given to the udpmanager and sent out the port
void PhysicalSend(const udp_uchar *data, int dataLen, bool appendAllowed); // sends a physical packet (encrypts and adds crc bytes)
udp_uchar *BufferedSend(const udp_uchar *data, int dataLen, const udp_uchar *data2, int dataLen2, bool appendAllowed); // buffers logical packets waiting til we have more data (makes multi-packets)
bool InternalSend(UdpChannel channel, const udp_uchar *data, int dataLen, const udp_uchar *data2 = NULL, int dataLen2 = 0);
bool InternalSend(UdpChannel channel, const udp_uchar *data, int dataLen, const udp_uchar *data2 = nullptr, int dataLen2 = 0);
void InternalGiveTime();
void InternalDisconnect(int flushTimeout, DisconnectReason reason);
@@ -527,7 +527,7 @@ inline void UdpConnection::ScheduleTimeNow()
// prevents us from reprioritizing to 0, only to shortly thereafter be reprioritized to where we actually belong.
if (!mGettingTime)
{
if (mUdpManager != NULL)
if (mUdpManager != nullptr)
mUdpManager->SetPriority(this, 0);
}
}
@@ -575,7 +575,7 @@ inline int UdpConnection::LastReceive(UdpClockStamp useStamp) const
inline int UdpConnection::LastReceive() const
{
UdpGuard guard(&mGuard);
if (mUdpManager == NULL)
if (mUdpManager == nullptr)
return(0);
return(mUdpManager->CachedClockElapsed(mLastReceiveTime));
}
@@ -583,7 +583,7 @@ inline int UdpConnection::LastReceive() const
inline int UdpConnection::ConnectionAge() const
{
UdpGuard guard(&mGuard);
if (mUdpManager == NULL)
if (mUdpManager == nullptr)
return(0);
return(mUdpManager->CachedClockElapsed(mConnectionCreateTime));
}
@@ -591,7 +591,7 @@ inline int UdpConnection::ConnectionAge() const
inline int UdpConnection::LastSend() const
{
UdpGuard guard(&mGuard);
if (mUdpManager == NULL)
if (mUdpManager == nullptr)
return(0);
return(mUdpManager->CachedClockElapsed(mLastSendTime));
}
@@ -599,7 +599,7 @@ inline int UdpConnection::LastSend() const
inline udp_ushort UdpConnection::ServerSyncStampShort() const
{
UdpGuard guard(&mGuard);
if (mUdpManager == NULL)
if (mUdpManager == nullptr)
return(0);
return((udp_ushort)(mUdpManager->LocalSyncStampShort() + (mSyncTimeDelta & 0xffff)));
}
@@ -607,7 +607,7 @@ inline udp_ushort UdpConnection::ServerSyncStampShort() const
inline udp_uint UdpConnection::ServerSyncStampLong() const
{
UdpGuard guard(&mGuard);
if (mUdpManager == NULL)
if (mUdpManager == nullptr)
return(0);
return(mUdpManager->LocalSyncStampLong() + mSyncTimeDelta);
}
@@ -649,7 +649,7 @@ inline UdpConnection::DisconnectReason UdpConnection::GetOtherSideDisconnectReas
inline int UdpConnection::OutgoingBytesLastSecond()
{
UdpGuard guard(&mGuard);
if (mUdpManager == NULL)
if (mUdpManager == nullptr)
return(0);
ExpireSendBin();
@@ -659,7 +659,7 @@ inline int UdpConnection::OutgoingBytesLastSecond()
inline int UdpConnection::IncomingBytesLastSecond()
{
UdpGuard guard(&mGuard);
if (mUdpManager == NULL)
if (mUdpManager == nullptr)
return(0);
ExpireReceiveBin();