diff --git a/engine/server/library/serverGame/src/shared/core/Client.cpp b/engine/server/library/serverGame/src/shared/core/Client.cpp index e34549ec..0c73bc15 100755 --- a/engine/server/library/serverGame/src/shared/core/Client.cpp +++ b/engine/server/library/serverGame/src/shared/core/Client.cpp @@ -208,17 +208,6 @@ Client::Client(ConnectionServerConnection &connection, const NetworkId &characte connectToEmitter(connection, "ConnectionServerConnectionClosed"); connectToEmitter(connection, "ConnectionServerConnectionDestroyed"); - // Check god permissions - if (ConfigServerGame::getAdminGodToAll() || ((!ConfigServerGame::getUseSecureLoginForGodAccess() || m_isSecure) && - AdminAccountManager::isAdminAccount(Unicode::toLower(accountName), m_godLevel) && - (!ConfigServerGame::getUseIPForGodAccess() || - AdminAccountManager::isInternalIp(ipAddr)))) { - m_godValidated = true; - if (ConfigServerGame::getAdminGodToAll()) { - m_godLevel = ConfigServerGame::getAdminGodToAllGodLevel(); - } - } - // See if our controlled object is ready yet. ServerObject *obj = LogoutTracker::findPendingCharacterSave(characterObjectId); if (obj) {