Added CentralServer project

This commit is contained in:
Anonymous
2014-01-17 06:28:18 -07:00
parent 4ba1363775
commit 58b76dd538
156 changed files with 25911 additions and 0 deletions
@@ -0,0 +1,427 @@
// ConnectionServerConnection.cpp
// copyright 2001 Verant Interactive
//-----------------------------------------------------------------------
#include "FirstCentralServer.h"
#include "ConnectionServerConnection.h"
#include "serverNetworkMessages/AccountFeatureIdRequest.h"
#include "serverNetworkMessages/AdjustAccountFeatureIdRequest.h"
#include "serverNetworkMessages/CentralConnectionServerMessages.h"
#include "serverNetworkMessages/CentralGameServerMessages.h"
#include "serverNetworkMessages/EnumerateServers.h"
#include "serverNetworkMessages/LoginConnectionServerAddress.h"
#include "serverNetworkMessages/TaskSpawnProcess.h"
#include "serverNetworkMessages/ToggleAvatarLoginStatus.h"
#include "serverNetworkMessages/TransferCharacterData.h"
#include "serverNetworkMessages/TransferCharacterDataArchive.h"
#include "serverNetworkMessages/UpdateConnectionServerStatus.h"
#include "serverNetworkMessages/UpdateLoginConnectionServerStatus.h"
#include "sharedLog/Log.h"
#include "sharedMessageDispatch/Transceiver.h"
#include "sharedNetwork/NetworkSetupData.h"
#include "sharedNetworkMessages/GenericValueTypeMessage.h"
//-----------------------------------------------------------------------
namespace ConnectionServerConnectionNamespace
{
std::map<unsigned int, std::pair<TransferRequestMoveValidation::TransferRequestSource, ConnectionServerConnection *> > s_pseudoClientConnectionMap;
}
using namespace ConnectionServerConnectionNamespace;
int ConnectionServerConnection::ms_connectionServerNumber = 0;
struct OnConnectionServerConnectionClosed {};
//-----------------------------------------------------------------------
ConnectionServerConnection::ConnectionServerConnection(const std::string & a, const uint16 p) :
ServerConnection (a, p, NetworkSetupData()),
m_chatServicePort (0),
m_csServicePort (0),
m_clientServicePortPrivate (0),
m_clientServicePortPublic (0),
m_gameServicePort (0),
m_id (0),
m_pingPort (0),
m_connectionServerNumber (0),
m_gameServiceAddress (),
m_playerCount (0),
m_freeTrialCount (0),
m_emptySceneCount (0),
m_tutorialSceneCount (0),
m_falconSceneCount (0),
m_clientServiceAddress (),
m_chatServiceAddress (),
m_customerServiceAddress ()
{
}
//-----------------------------------------------------------------------
ConnectionServerConnection::ConnectionServerConnection(UdpConnectionMT * u, TcpClient * t) :
ServerConnection (u, t),
m_chatServicePort (0),
m_csServicePort (0),
m_clientServicePortPrivate (0),
m_clientServicePortPublic (0),
m_gameServicePort (0),
m_id (0),
m_pingPort (0),
m_connectionServerNumber (0),
m_gameServiceAddress (),
m_playerCount (0),
m_freeTrialCount (0),
m_emptySceneCount (0),
m_tutorialSceneCount (0),
m_falconSceneCount (0),
m_clientServiceAddress (),
m_chatServiceAddress (),
m_customerServiceAddress ()
{
}
//-----------------------------------------------------------------------
ConnectionServerConnection::~ConnectionServerConnection()
{
// remove ConnectionServerConnection *'s from the
// s_pseudoClientConnectionMap
std::map<unsigned int, std::pair<TransferRequestMoveValidation::TransferRequestSource, ConnectionServerConnection *> >::iterator i;
for(i = s_pseudoClientConnectionMap.begin(); i != s_pseudoClientConnectionMap.end();)
{
if(i->second.second == this)
{
if (i->second.first == TransferRequestMoveValidation::TRS_transfer_server)
{
GenericValueTypeMessage<unsigned int> failed("TransferFailConnectionServerClosedConnectionWithCentralServer", i->first);
CentralServer::getInstance().sendToTransferServer(failed);
}
else
{
LOG("CustomerService", ("CharacterTransfer: Transfer failed: ConnectionServer connection closed with CentralServer while transfer was in progress for station id %u", i->first));
}
s_pseudoClientConnectionMap.erase(i++);
}
else
{
++i;
}
}
}
//-----------------------------------------------------------------------
bool ConnectionServerConnection::sendToPseudoClientConnection(unsigned int stationId, const GameNetworkMessage & message)
{
bool result = false;
std::map<unsigned int, std::pair<TransferRequestMoveValidation::TransferRequestSource, ConnectionServerConnection *> >::iterator f = s_pseudoClientConnectionMap.find(stationId);
if(f != s_pseudoClientConnectionMap.end())
{
result = true;
f->second.second->send(message, true);
}
return result;
}
//-----------------------------------------------------------------------
void ConnectionServerConnection::onConnectionClosed()
{
static MessageDispatch::Transceiver<const OnConnectionServerConnectionClosed &> t;
static OnConnectionServerConnectionClosed c;
t.emitMessage(c);//lint !e738 // I want the default initialization
ServerConnection::onConnectionClosed();
CentralServer::getInstance().removeConnectionServerConnection(this);
static MessageConnectionCallback m("ConnectionServerConnectionClosed");
emitMessage(m);
}
//-----------------------------------------------------------------------
void ConnectionServerConnection::onConnectionOpened()
{
ServerConnection::onConnectionOpened();
m_id = ++ms_connectionServerNumber;
ConnectionServerId message(m_id);
send(message, true);
// push encryption keys to the connection server
CentralServer::getInstance().pushAllKeys(this);
static MessageConnectionCallback m("ConnectionServerConnectionOpened");
emitMessage(m);
}
//-----------------------------------------------------------------------
void ConnectionServerConnection::onReceive(const Archive::ByteStream & message)
{
Archive::ReadIterator ri = message.begin();
GameNetworkMessage m(ri);
ri = message.begin();
if(m.isType("NewCentralConnectionServer"))
{
const NewCentralConnectionServer ncs(ri);
m_chatServicePort = ncs.getChatServicePort();
m_csServicePort = ncs.getCustomerServicePort();
m_clientServicePortPrivate = ncs.getClientServicePortPrivate();
m_clientServicePortPublic = ncs.getClientServicePortPublic();
m_gameServicePort = ncs.getGameServicePort();
m_pingPort = ncs.getPingPort ();
m_connectionServerNumber = ncs.getConnectionServerNumber();
m_gameServiceAddress = ncs.getGameServiceAddress();
m_clientServiceAddress = ncs.getClientServiceAddress();
m_chatServiceAddress = ncs.getChatServiceAddress();
m_customerServiceAddress = ncs.getCustomerServiceAddress();
CentralServer::getInstance().addConnectionServerConnection(this);
//Now broadcast to gameservers
ConnectionServerAddress const addressMessage(m_gameServiceAddress, m_gameServicePort);
CentralServer::getInstance().broadcastToGameServers(addressMessage);
//Send to chat server
const int ct = static_cast<int>(EnumerateServers::CONNECTION_SERVER);
EnumerateServers e(true, getChatServiceAddress(), getChatServicePort(), ct);
if (!getChatServiceAddress().empty() && (getChatServicePort() != 0))
{
CentralServer::getInstance().broadcastToChatServers(e);
}
else
{
LOG("ChatServ", ("ConnectionServerConnection::onReceive() Chat service address and port are invalid, unable to CentralServer::getInstance().broadcastToChatServers()"));
}
//Send to CS servers
const EnumerateServers e2(true, getCustomerServiceAddress(), getCustomerServicePort(), ct);
if ( !getCustomerServiceAddress().empty()
&& (getCustomerServicePort() != 0))
{
CentralServer::getInstance().broadcastToCustomerServiceServers(e2);
}
else
{
LOG("ChatServ", ("ConnectionServerConnection::onReceive() Customer service address and port are invalid, unable to CentralServer::getInstance().broadcastToCustomerServiceServers()"));
}
//Send to login Servers
if ( (getClientServicePortPrivate() != 0) || (getClientServicePortPublic() != 0) )
{
const LoginConnectionServerAddress csa(m_id, getClientServiceAddress(), getClientServicePortPrivate(),
getClientServicePortPublic(), getPlayerCount(), getPingPort ());
CentralServer::getInstance().sendToAllLoginServers(csa);
}
}
else if (m.isType("UpdateConnectionServerStatus"))
{
DEBUG_REPORT_LOG(true, ("Got update status for connection server\n"));
const UpdateConnectionServerStatus ucs(ri);
m_clientServicePortPublic = ucs.getPublicPort();
m_clientServicePortPrivate = ucs.getPrivatePort();
UpdateLoginConnectionServerStatus ulc(getId(), m_clientServicePortPublic, m_clientServicePortPrivate, getPlayerCount());
CentralServer::getInstance().sendToAllLoginServers(ulc);
}
else if(m.isType("TaskSpawnProcess"))
{
const TaskSpawnProcess spawn(ri);
CentralServer::getInstance().sendTaskMessage(spawn);
}
else if(m.isType("NewPseudoClientConnection"))
{
const GenericValueTypeMessage<std::pair<unsigned int, int8> > info(ri);
s_pseudoClientConnectionMap[info.getValue().first] = std::make_pair(static_cast<TransferRequestMoveValidation::TransferRequestSource>(info.getValue().second), this);
// remove corresponding "non pseudo client connection"
CentralServer::getInstance().removeFromAccountConnectionMap(static_cast<StationId>(info.getValue().first));
}
else if(m.isType("DestroyPseudoClientConnection"))
{
const GenericValueTypeMessage<unsigned int> info(ri);
std::map<unsigned int, std::pair<TransferRequestMoveValidation::TransferRequestSource, ConnectionServerConnection *> >::iterator f = s_pseudoClientConnectionMap.find(info.getValue());
if(f != s_pseudoClientConnectionMap.end())
{
s_pseudoClientConnectionMap.erase(f);
}
}
else if(m.isType("TransferReceiveDataFromGameServer"))
{
const GenericValueTypeMessage<TransferCharacterData> transferReply(ri);
if(transferReply.getValue().getTransferRequestSource() == TransferRequestMoveValidation::TRS_transfer_server)
{
CentralServer::getInstance().sendToTransferServer(transferReply);
}
else
{
LOG("CustomerService", ("CharacterTransfer: Got TransferReceiveDataFromGameServer: %s", transferReply.getValue().toString().c_str()));
// send character to ConnectionServer for creation on the destination server
GenericValueTypeMessage<TransferCharacterData> login("TransferLoginCharacterToDestinationServer", transferReply.getValue());
CentralServer::getInstance().sendToArbitraryLoginServer(login);
LOG("CustomerService", ("CharacterTransfer: Sending TransferLoginCharacterToDestinationServer to CentralServer (via LoginServer) (%s) for (%s)", transferReply.getValue().getDestinationGalaxy().c_str(), login.getValue().toString().c_str()));
}
}
else if(m.isType("ApplyTransferDataSuccess"))
{
const GenericValueTypeMessage<TransferCharacterData> success(ri);
// send message to source galaxy (via LoginServer) to mark
// the source character as having been transferred to prevent
// all future login of the character
{
const GenericValueTypeMessage<std::pair<std::string, NetworkId> > msg("CtsCompletedForcharacter", std::make_pair(success.getValue().getSourceGalaxy(), success.getValue().getCharacterId()));
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(msg));
}
// send the message back to the transfer server, which then
// sends a disable login request to the source central server,
// "removing" the account on the source galaxy.
if(success.getValue().getTransferRequestSource() == TransferRequestMoveValidation::TRS_transfer_server)
{
CentralServer::getInstance().sendToTransferServer(success);
}
else
{
LOG("CustomerService", ("CharacterTransfer: Received ApplyTransferDataSuccess from ConnectionServer. %s", success.getValue().toString().c_str()));
LOG("CustomerService", ("CharacterTransfer: Sending ToggleAvatarLoginStatus request to LoginServer"));
const ToggleAvatarLoginStatus toggleLoginStatus(success.getValue().getSourceGalaxy(), success.getValue().getSourceStationId(), success.getValue().getCharacterId(), false);
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(toggleLoginStatus));
}
}
else if(m.isType("ApplyTransferDataFail"))
{
const GenericValueTypeMessage<TransferCharacterData> fail(ri);
// send the message back to the transfer server, which then
// sends a delete request to the destination central server,
// "removing" the account on the destination galaxy.
if(fail.getValue().getTransferRequestSource() == TransferRequestMoveValidation::TRS_transfer_server)
{
CentralServer::getInstance().sendToTransferServer(fail);
}
else
{
LOG("CustomerService", ("CharacterTransfer: Received ApplyTransferDataFail from ConnectionServer. %s", fail.getValue().toString().c_str()));
LOG("CustomerService", ("CharacterTransfer: failed to apply transfer data. Deleting character on destination server. %s", fail.getValue().toString().c_str()));
GenericValueTypeMessage<TransferCharacterData> const deleteCharacter("DeleteFailedTransfer", fail.getValue());
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(deleteCharacter));
GenericValueTypeMessage<std::pair<std::string, unsigned int> > const closeRequestSource("RequestTransferClosePseudoClientConnection", std::make_pair(fail.getValue().getSourceGalaxy(), fail.getValue().getSourceStationId()));
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(closeRequestSource));
GenericValueTypeMessage<std::pair<std::string, unsigned int> > const closeRequestTarget("RequestTransferClosePseudoClientConnection", std::make_pair(fail.getValue().getDestinationGalaxy(), fail.getValue().getDestinationStationId()));
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(closeRequestTarget));
}
}
else if(m.isType("TransferCreateCharacterFailed"))
{
const GenericValueTypeMessage<TransferCharacterData> fail(ri);
if(fail.getValue().getTransferRequestSource() == TransferRequestMoveValidation::TRS_transfer_server)
{
CentralServer::getInstance().sendToTransferServer(fail);
}
else
{
LOG("CustomerService", ("CharacterTransfer: Received TransferCreateCharacterFailed. %s", fail.getValue().toString().c_str()));
GenericValueTypeMessage<std::pair<std::string, unsigned int> > const closeRequestSource("RequestTransferClosePseudoClientConnection", std::make_pair(fail.getValue().getSourceGalaxy(), fail.getValue().getSourceStationId()));
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(closeRequestSource));
GenericValueTypeMessage<std::pair<std::string, unsigned int> > const closeRequestTarget("RequestTransferClosePseudoClientConnection", std::make_pair(fail.getValue().getDestinationGalaxy(), fail.getValue().getDestinationStationId()));
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(closeRequestTarget));
}
}
else if(m.isType("ReplyTransferDataFail"))
{
const GenericValueTypeMessage<TransferCharacterData> reply(ri);
if(reply.getValue().getTransferRequestSource() == TransferRequestMoveValidation::TRS_transfer_server)
{
CentralServer::getInstance().sendToTransferServer(reply);
}
else
{
LOG("CustomerService", ("CharacterTransfer: Transfer failed: Failed to retrieve character data. %s", reply.getValue().toString().c_str()));
GenericValueTypeMessage<std::pair<std::string, unsigned int> > const closeRequestSource("RequestTransferClosePseudoClientConnection", std::make_pair(reply.getValue().getSourceGalaxy(), reply.getValue().getSourceStationId()));
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(closeRequestSource));
GenericValueTypeMessage<std::pair<std::string, unsigned int> > const closeRequestTarget("RequestTransferClosePseudoClientConnection", std::make_pair(reply.getValue().getDestinationGalaxy(), reply.getValue().getDestinationStationId()));
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(closeRequestTarget));
}
}
else if(m.isType("TransferFailGameServerClosedConnectionWithConnectionServer"))
{
const GenericValueTypeMessage<TransferCharacterData> fail(ri);
if(fail.getValue().getTransferRequestSource() == TransferRequestMoveValidation::TRS_transfer_server)
{
CentralServer::getInstance().sendToTransferServer(fail);
}
else
{
LOG("CustomerService", ("CharacterTransfer: Transfer failed: GameServer connection closed while transfer was in progress. %s", fail.getValue().toString().c_str()));
GenericValueTypeMessage<std::pair<std::string, unsigned int> > const closeRequestSource("RequestTransferClosePseudoClientConnection", std::make_pair(fail.getValue().getSourceGalaxy(), fail.getValue().getSourceStationId()));
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(closeRequestSource));
GenericValueTypeMessage<std::pair<std::string, unsigned int> > const closeRequestTarget("RequestTransferClosePseudoClientConnection", std::make_pair(fail.getValue().getDestinationGalaxy(), fail.getValue().getDestinationStationId()));
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(closeRequestTarget));
}
}
else if(m.isType("AccountFeatureIdRequest"))
{
const AccountFeatureIdRequest msg(ri);
CentralServer::getInstance().sendToArbitraryLoginServer(msg);
}
else if(m.isType("AdjustAccountFeatureIdRequest"))
{
const AdjustAccountFeatureIdRequest msg(ri);
CentralServer::getInstance().sendToArbitraryLoginServer(msg);
}
else
{
ServerConnection::onReceive(message);
}
}
//-----------------------------------------------------------------------
ConnectionServerConnection * ConnectionServerConnection::getConnectionForAccount(unsigned int stationId)
{
ConnectionServerConnection * result = 0;
std::map<unsigned int, std::pair<TransferRequestMoveValidation::TransferRequestSource, ConnectionServerConnection *> >::iterator f = s_pseudoClientConnectionMap.find(stationId);
if(f != s_pseudoClientConnectionMap.end())
{
result = f->second.second;
}
return result;
}
//-----------------------------------------------------------------------
void ConnectionServerConnection::removeFromAccountConnectionMap(unsigned int stationId)
{
std::map<unsigned int, std::pair<TransferRequestMoveValidation::TransferRequestSource, ConnectionServerConnection *> >::iterator f = s_pseudoClientConnectionMap.find(stationId);
if (f != s_pseudoClientConnectionMap.end())
{
s_pseudoClientConnectionMap.erase(f);
}
}