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Added CentralServer project
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// ConnectionServerConnection.h
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// copyright 2001 Verant Interactive
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#ifndef _ConnectionServerConnection_H
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#define _ConnectionServerConnection_H
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//-----------------------------------------------------------------------
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#include "serverUtility/ServerConnection.h"
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class ConnectionServerCommandChannel;
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//-----------------------------------------------------------------------
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class ConnectionServerConnection : public ServerConnection
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{
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public:
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ConnectionServerConnection (const std::string & remoteAddress, const uint16 remotePort);
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explicit ConnectionServerConnection (UdpConnectionMT *, TcpClient *);
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~ConnectionServerConnection ();
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const uint16 getChatServicePort () const;
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const uint16 getVoiceChatServicePort () const;
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const uint16 getCustomerServicePort () const;
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const uint16 getClientServicePortPrivate () const;
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const uint16 getClientServicePortPublic () const;
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const uint16 getGameServicePort () const;
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int getId() const;
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const uint16 getPingPort () const;
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int getConnectionServerNumber () const;
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const std::string & getGameServiceAddress () const;
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const std::string & getClientServiceAddress () const;
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const std::string & getChatServiceAddress () const;
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const std::string & getVoiceChatServiceAddress () const;
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const std::string & getCustomerServiceAddress () const;
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void onConnectionClosed ();
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void onConnectionOpened ();
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void onReceive (const Archive::ByteStream & message);
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void setPlayerCount (int count);
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int getPlayerCount () const;
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void setFreeTrialCount (int count);
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int getFreeTrialCount () const;
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void setEmptySceneCount (int count);
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int getEmptySceneCount () const;
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void setTutorialSceneCount (int count);
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int getTutorialSceneCount () const;
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void setFalconSceneCount (int count);
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int getFalconSceneCount () const;
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static bool sendToPseudoClientConnection (unsigned int stationId, const GameNetworkMessage & message);
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static ConnectionServerConnection * getConnectionForAccount(unsigned int stationId);
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static void removeFromAccountConnectionMap(unsigned int stationId);
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private:
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static int ms_connectionServerNumber;
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uint16 m_chatServicePort;
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uint16 m_voiceChatServicePort;
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uint16 m_csServicePort;
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uint16 m_clientServicePortPrivate;
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uint16 m_clientServicePortPublic;
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uint16 m_gameServicePort;
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int m_id;
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uint16 m_pingPort;
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int m_connectionServerNumber;
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std::string m_gameServiceAddress;
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int m_playerCount;
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int m_freeTrialCount;
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int m_emptySceneCount;
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int m_tutorialSceneCount;
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int m_falconSceneCount;
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std::string m_clientServiceAddress;
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std::string m_chatServiceAddress;
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std::string m_voiceChatServiceAddress;
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std::string m_customerServiceAddress;
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ConnectionServerConnection(const ConnectionServerConnection&);
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ConnectionServerConnection& operator=(const ConnectionServerConnection&);
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}; //lint !e1712 default constructor not defined
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//-----------------------------------------------------------------------
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inline const unsigned short ConnectionServerConnection::getChatServicePort() const
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{
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return m_chatServicePort;
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}
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//-----------------------------------------------------------------------
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inline const unsigned short ConnectionServerConnection::getVoiceChatServicePort() const
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{
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return m_voiceChatServicePort;
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}
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//-----------------------------------------------------------------------
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inline const unsigned short ConnectionServerConnection::getCustomerServicePort() const
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{
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return m_csServicePort;
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}
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//-----------------------------------------------------------------------
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inline const unsigned short ConnectionServerConnection::getClientServicePortPrivate() const
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{
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return m_clientServicePortPrivate;
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}
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//-----------------------------------------------------------------------
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inline const unsigned short ConnectionServerConnection::getClientServicePortPublic() const
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{
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return m_clientServicePortPublic;
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}
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//----------------------------------------------------------------------
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inline int ConnectionServerConnection::getId() const
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{
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return m_id;
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}
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//----------------------------------------------------------------------
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inline const unsigned short ConnectionServerConnection::getGameServicePort() const
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{
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return m_gameServicePort;
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}
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//-----------------------------------------------------------------------
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inline const std::string & ConnectionServerConnection::getGameServiceAddress() const
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{
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return m_gameServiceAddress;
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}
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//-----------------------------------------------------------------------
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inline const std::string & ConnectionServerConnection::getChatServiceAddress() const
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{
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return m_chatServiceAddress;
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}
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//-----------------------------------------------------------------------
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inline const std::string & ConnectionServerConnection::getVoiceChatServiceAddress() const
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{
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return m_voiceChatServiceAddress;
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}
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//-----------------------------------------------------------------------
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inline const std::string & ConnectionServerConnection::getCustomerServiceAddress() const
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{
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return m_customerServiceAddress;
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}
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//-----------------------------------------------------------------------
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inline void ConnectionServerConnection::setPlayerCount(int count)
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{
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m_playerCount = count;
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}
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//-----------------------------------------------------------------------
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inline int ConnectionServerConnection::getPlayerCount() const
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{
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return m_playerCount;
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}
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//----------------------------------------------------------------------
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inline void ConnectionServerConnection::setFreeTrialCount(int count)
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{
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m_freeTrialCount = count;
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}
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//-----------------------------------------------------------------------
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inline int ConnectionServerConnection::getFreeTrialCount() const
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{
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return m_freeTrialCount;
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}
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//-----------------------------------------------------------------------
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inline void ConnectionServerConnection::setEmptySceneCount(int count)
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{
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m_emptySceneCount = count;
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}
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//-----------------------------------------------------------------------
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inline int ConnectionServerConnection::getEmptySceneCount() const
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{
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return m_emptySceneCount;
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}
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//-----------------------------------------------------------------------
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inline void ConnectionServerConnection::setTutorialSceneCount(int count)
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{
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m_tutorialSceneCount = count;
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}
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//-----------------------------------------------------------------------
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inline int ConnectionServerConnection::getTutorialSceneCount() const
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{
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return m_tutorialSceneCount;
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}
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//----------------------------------------------------------------------
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inline void ConnectionServerConnection::setFalconSceneCount(int count)
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{
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m_falconSceneCount = count;
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}
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//-----------------------------------------------------------------------
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inline int ConnectionServerConnection::getFalconSceneCount() const
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{
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return m_falconSceneCount;
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}
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//----------------------------------------------------------------------
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inline const std::string & ConnectionServerConnection::getClientServiceAddress() const
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{
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return m_clientServiceAddress;
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}
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//----------------------------------------------------------------------
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inline const uint16 ConnectionServerConnection::getPingPort () const
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{
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return m_pingPort;
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}
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//----------------------------------------------------------------------
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inline int ConnectionServerConnection::getConnectionServerNumber() const
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{
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return m_connectionServerNumber;
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}
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// ======================================================================
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#endif // _ConnectionServerConnection_H
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