Added CentralServer project

This commit is contained in:
Anonymous
2014-01-17 06:28:18 -07:00
parent 4ba1363775
commit 58b76dd538
156 changed files with 25911 additions and 0 deletions
@@ -0,0 +1,197 @@
// TransferServerConnection.cpp
// copyright 2000 Verant Interactive
// Author: Justin Randall
//-----------------------------------------------------------------------
#include "FirstCentralServer.h"
#include "ConfigCentralServer.h"
#include "ConnectionServerConnection.h"
#include "ConsoleConnection.h"
#include "serverNetworkMessages/CharacterTransferStatusMessage.h"
#include "serverNetworkMessages/ToggleAvatarLoginStatus.h"
#include "serverNetworkMessages/TransferAccountData.h"
#include "serverNetworkMessages/TransferAccountDataArchive.h"
#include "serverNetworkMessages/TransferCharacterData.h"
#include "serverNetworkMessages/TransferCharacterDataArchive.h"
#include "serverNetworkMessages/TransferRequestMoveValidation.h"
#include "serverNetworkMessages/UploadCharacterMessage.h"
#include "serverNetworkMessages/ValidateAccountMessage.h"
#include "sharedLog/Log.h"
#include "sharedNetwork/NetworkSetupData.h"
#include "sharedNetworkMessages/ConsoleChannelMessages.h"
#include "sharedNetworkMessages/GenericValueTypeMessage.h"
#include "TransferServerConnection.h"
//-----------------------------------------------------------------------
TransferServerConnection::TransferServerConnection(const std::string & a, const unsigned short p) :
ServerConnection(a, p, NetworkSetupData())
{
}
//-----------------------------------------------------------------------
TransferServerConnection::~TransferServerConnection()
{
}
//-----------------------------------------------------------------------
void TransferServerConnection::onConnectionClosed()
{
static MessageConnectionCallback m("TransferServerConnectionClosed");
emitMessage(m);
}
//-----------------------------------------------------------------------
void TransferServerConnection::onConnectionOpened()
{
LOG("TransferServerConnection", ("Connection with the transfer server is open, sending CentralGalaxyName message(%s)", ConfigCentralServer::getClusterName()));
static MessageConnectionCallback m("TransferServerConnectionOpened");
emitMessage(m);
// send galaxy name to the character transfer server
GenericValueTypeMessage<std::string> cgn("CentralGalaxyName", ConfigCentralServer::getClusterName());
send(cgn, true);
}
//-----------------------------------------------------------------------
void TransferServerConnection::onReceive(const Archive::ByteStream & message)
{
Archive::ReadIterator ri = message.begin();
const GameNetworkMessage msg(ri);
ri = message.begin();
if(msg.isType("UploadCharacterMessage"))
{
const UploadCharacterMessage ucm(ri);
CentralServer::getInstance().sendToGameServer(ucm.getFromGameServerId(), ucm, true);
LOG("TransferServerConnection", ("Received character data for SUID %lu for character object %s on game server %d", ucm.getStationId(), ucm.getFromCharacterId().getValueString().c_str(), ucm.getFromGameServerId()));
}
else if(msg.isType("CharacterTransferStatusMessage"))
{
const CharacterTransferStatusMessage ctsm(ri);
CentralServer::getInstance().sendToGameServer(ctsm.getGameServerId(), ctsm, true);
}
else if(msg.isType("TransferRequestCharacterList"))
{
// simply forward the request to any available login server
const GenericValueTypeMessage<TransferCharacterData> request(ri);
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(request));
}
else if(msg.isType("TransferRequestMoveValidation"))
{
const TransferRequestMoveValidation request(ri);
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(request));
LOG("CustomerService", ("CharacterTransfer: Received TransferRequestMoveValidation : %s on %s to %s on %s. Forwarding request to LoginServer.", request.getSourceCharacter().c_str(), request.getSourceGalaxy().c_str(), request.getDestinationCharacter().c_str(), request.getDestinationGalaxy().c_str()));
}
else if(msg.isType("TransferRequestKickConnectedClients"))
{
GenericValueTypeMessage<std::pair<unsigned int, unsigned int> > const request(ri);
// disconnect any clients with a connection to SWG services
GenericValueTypeMessage<unsigned int> kickSource("TransferKickConnectedClients", request.getValue().first);
GenericValueTypeMessage<unsigned int> kickDestination("TransferKickConnectedClients", request.getValue().second);
CentralServer::getInstance().sendToAllLoginServers(kickSource);
CentralServer::getInstance().sendToAllLoginServers(kickDestination);
CentralServer::getInstance().sendToAllConnectionServers(kickSource, true);
CentralServer::getInstance().sendToAllConnectionServers(kickDestination, true);
}
else if(msg.isType("TransferGetCharacterDataFromLoginServer"))
{
const GenericValueTypeMessage<TransferCharacterData> getCharacterData(ri);
// The transfer server has received a move request. The request doesn't
// contain the source id of the character, character's container or scene
// information. The LoginServer can retrieve the character ID for the
// source station id + character name contained in character data.
// Forward the request to the login server. It will respond and the
// message can be routed back to the transfer server for further
// processing
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(getCharacterData));
LOG("CustomerService", ("CharacterTransfer: ***CentralServer: received TransferGetCharacterDataFromLoginServer : %s)", getCharacterData.getValue().toString().c_str()));
}
else if(msg.isType("TransferGetLoginLocationData"))
{
GenericValueTypeMessage<TransferCharacterData> getLoginData(ri);
CentralServer::getInstance().sendToDBProcess(getLoginData, true);
LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Received TransferGetLoginLocationData for %s\n", getLoginData.getValue().getSourceCharacterName().c_str()));
}
else if(msg.isType("TransferLoginCharacterToSourceServer"))
{
const GenericValueTypeMessage<TransferCharacterData> loginCharacter(ri);
ConnectionServerConnection * connectionServer = CentralServer::getInstance().getAnyConnectionServer();
if(connectionServer)
{
connectionServer->send(loginCharacter, true);
LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Received TransferLoginCharacterToSourceServer request from Transfer Server. Sendint request to ConnectionServer : %s\n", loginCharacter.getValue().toString().c_str()));
}
else
{
LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Couldn't find a connection server to satisfy the transfer request for %s\n", loginCharacter.getValue().toString().c_str()));
}
}
else if(msg.isType("TransferLoginCharacterToDestinationServer"))
{
const GenericValueTypeMessage<TransferCharacterData> loginCharacter(ri);
LOG("CustomerService", ("CharacterTransfer: ***CentralServer: Received TransferLoginCharacterToDestinationServer request from Transfer Server for %s\n", loginCharacter.getValue().toString().c_str()));
ConnectionServerConnection * connectionServer = CentralServer::getInstance().getAnyConnectionServer();
if(connectionServer)
{
connectionServer->send(loginCharacter, true);
}
}
else if(msg.isType("ToggleAvatarLoginStatus"))
{
ToggleAvatarLoginStatus toggle(ri);
LOG("CustomerService", ("CharacterTransfer: Received ToggleAvatarLoginStatus for station ID %d, Character Object %s", toggle.getStationId(), toggle.getCharacterId().getValueString().c_str()));
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(toggle));
}
else if(msg.isType("TransferRequestNameValidation"))
{
GenericValueTypeMessage<TransferCharacterData> request(ri);
LOG("CustomerService", ("CharacterTransfer: Received TransferRequestNameValidation from TransferServer. Forwarding request to a random GameServer. %s", request.getValue().toString().c_str()));
IGNORE_RETURN(CentralServer::getInstance().sendToRandomGameServer(request));
}
else if(msg.isType("TransferRenameCharacter"))
{
GenericValueTypeMessage<TransferCharacterData> renameRequest(ri);
LOG("CustomerService", ("CharacterTransfer: Received TransferRenameCharacter. Sending rename request to game database. %s", renameRequest.getValue().toString().c_str()));
// send first portion of request to DBProcess , wait for response
CentralServer::getInstance().sendToDBProcess(renameRequest, true);
}
else if(msg.isType("TransferAccountRequestLoginServer"))
{
// got message to transfer a character from one account to another - have to update in loginServer
GenericValueTypeMessage<TransferAccountData> accountTransferRequest(ri);
LOG("CustomerService", ("CharacterTransfer: Received TransferAccountRequestLoginServer from station ID %d to station ID %d", accountTransferRequest.getValue().getSourceStationId(), accountTransferRequest.getValue().getDestinationStationId()));
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(accountTransferRequest));
}
else if(msg.isType("RequestChatTransferAvatar"))
{
GenericValueTypeMessage<TransferCharacterData> chatTransferAvatar(ri);
LOG("CustomerService", ("CharacterTransfer: Received RequestChatTransferAvatar from TransferServer. Forward request to ChatServer. %s", chatTransferAvatar.getValue().toString().c_str()));
CentralServer::getInstance().broadcastToChatServers(chatTransferAvatar);
}
else if(msg.isType("DeleteFailedTransfer"))
{
GenericValueTypeMessage<TransferCharacterData> deleteCharacter(ri);
LOG("CustomerService", ("CharacterTransfer: received request to delete a character for a failed transfer. %s", deleteCharacter.getValue().toString().c_str()));
IGNORE_RETURN(CentralServer::getInstance().sendToArbitraryLoginServer(deleteCharacter));
}
else if(msg.isType("TransferClosePseudoClientConnection"))
{
GenericValueTypeMessage<unsigned int> closeRequest(ri);
CentralServer::getInstance().sendToAllConnectionServers(closeRequest, true);
}
else if(msg.isType("ConGenericMessage"))
{
ConGenericMessage con(ri);
ConsoleConnection::onCommandComplete(con.getMsg(), static_cast<int>(con.getMsgId()));
}
}
//-----------------------------------------------------------------------