mirror of
https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-10-19 09:02:53 -04:00
remove unnecessary null checks
This commit is contained in:
+19
-32
@@ -1171,11 +1171,9 @@ void PlayerCreatureController::handleMessage (const int message, const float val
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if(recipientController)
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{
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ImageDesignChangeMessage * outMsg = new ImageDesignChangeMessage();
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if(outMsg)
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{
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_imageDesignerChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_imageDesignerChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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}
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else
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@@ -1188,11 +1186,9 @@ void PlayerCreatureController::handleMessage (const int message, const float val
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if(recipientController)
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{
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ImageDesignChangeMessage * outMsg = new ImageDesignChangeMessage();
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if(outMsg)
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{
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_imageDesignerChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_imageDesignerChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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}
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}
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@@ -1209,12 +1205,10 @@ void PlayerCreatureController::handleMessage (const int message, const float val
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if(designerController)
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{
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ImageDesignChangeMessage * outMsg = new ImageDesignChangeMessage();
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if(outMsg)
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{
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*outMsg = *inMsg;
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outMsg->setOrigin(ImageDesignChangeMessage::O_SERVER);
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designerController->appendMessage(CM_imageDesignerChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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*outMsg = *inMsg;
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outMsg->setOrigin(ImageDesignChangeMessage::O_SERVER);
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designerController->appendMessage(CM_imageDesignerChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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}
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else
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@@ -1328,11 +1322,9 @@ void PlayerCreatureController::handleMessage (const int message, const float val
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if(recipientController)
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{
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BuffBuilderChangeMessage * outMsg = new BuffBuilderChangeMessage();
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if(outMsg)
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{
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_buffBuilderChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_buffBuilderChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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}
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else
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@@ -1345,11 +1337,8 @@ void PlayerCreatureController::handleMessage (const int message, const float val
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if(recipientController)
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{
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BuffBuilderChangeMessage * outMsg = new BuffBuilderChangeMessage();
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if(outMsg)
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{
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_buffBuilderChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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*outMsg = *inMsg;
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recipientController->appendMessage(CM_buffBuilderChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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}
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}
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@@ -1366,12 +1355,10 @@ void PlayerCreatureController::handleMessage (const int message, const float val
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if(bufferController)
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{
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BuffBuilderChangeMessage * outMsg = new BuffBuilderChangeMessage();
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if(outMsg)
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{
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*outMsg = *inMsg;
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outMsg->setOrigin(BuffBuilderChangeMessage::O_SERVER);
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bufferController->appendMessage(CM_buffBuilderChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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*outMsg = *inMsg;
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outMsg->setOrigin(BuffBuilderChangeMessage::O_SERVER);
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bufferController->appendMessage(CM_buffBuilderChange, 0, outMsg, GameControllerMessageFlags::SEND | GameControllerMessageFlags::RELIABLE | GameControllerMessageFlags::DEST_AUTH_CLIENT);
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}
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}
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else
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