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and more performance tweaks
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@@ -163,17 +163,17 @@ ConfigCombatEngine::SkeletonAttackMod skeletonAttackMod;
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{
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m_data.numberSkeletons = file.read_uint8() + 1;
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// set up all-body skeleton
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bodyAttackMod.name = "";
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bodyAttackMod.modelBoneName = "";
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bodyAttackMod.name.clear();
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bodyAttackMod.modelBoneName.clear();
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bodyAttackMod.toHitChance = 100;
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bodyAttackMod.toWoundBonus = 0;
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bodyAttackMod.combatSkeletonBone = 0;
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bodyAttackMod.damageBonus[Attributes::Health] = 0;
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bodyAttackMod.damageBonus[Attributes::Action] = 0;
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bodyAttackMod.damageBonus[Attributes::Mind] = 0;
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skeletonAttackMod.name = "";
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skeletonAttackMod.name.clear();
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skeletonAttackMod.numHitLocations = 1;
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skeletonAttackMod.script = "";
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skeletonAttackMod.script.clear();
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skeletonAttackMod.attackMods.clear();
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skeletonAttackMod.attackMods.push_back(bodyAttackMod);
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m_data.skeletonAttackMods.push_back(skeletonAttackMod);
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