more debgu

This commit is contained in:
DarthArgus
2017-01-01 01:53:55 -06:00
parent c5e887b47f
commit 752737c494
@@ -250,6 +250,10 @@ void ClientConnection::sendPlayTimeInfoToGameServer() const {
// ----------------------------------------------------------------------
void ClientConnection::handleSelectCharacterMessage(const SelectCharacter &msg) {
if (!m_sessionValidated) {
}
//Only accept this message from clients who have been validated and
//haven't already selected.
if (m_hasSelectedCharacter || m_validatingCharacter || !m_hasBeenValidated || !m_sessionValidated) {
@@ -371,6 +375,8 @@ void ClientConnection::handleClientIdMessage(const ClientIdMsg &msg) {
static const std::string loginTrace("TRACE_LOGIN");
LOG(loginTrace, ("ClientConnection SUID = %d", m_suid));
} else {
printf("\ttoken is 0\n");
}
if (result) {
//check for duplicate login