Added serverNetworkMessages library

This commit is contained in:
Anonymous
2014-01-15 02:34:23 -07:00
parent 222d858a18
commit 77f207ef4e
698 changed files with 35405 additions and 2 deletions
@@ -0,0 +1,48 @@
// EnumerateServers.cpp
// Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
//-----------------------------------------------------------------------
#include "serverNetworkMessages/FirstServerNetworkMessages.h"
#include "EnumerateServers.h"
//-----------------------------------------------------------------------
EnumerateServers::EnumerateServers(const bool a, const std::string addr, const unsigned short p, const int t) :
GameNetworkMessage("EnumerateServers"),
add(a),
address(addr),
port(p),
serverType(t)
{
addVariable(add);
addVariable(address);
addVariable(port);
addVariable(serverType);
}
//-----------------------------------------------------------------------
EnumerateServers::EnumerateServers(Archive::ReadIterator & source) :
GameNetworkMessage("EnumerateServers"),
add(),
address(),
port(),
serverType()
{
addVariable(add);
addVariable(address);
addVariable(port);
addVariable(serverType);
unpack(source);
}
//-----------------------------------------------------------------------
EnumerateServers::~EnumerateServers()
{
}
//-----------------------------------------------------------------------