Added serverNetworkMessages library

This commit is contained in:
Anonymous
2014-01-15 02:34:23 -07:00
parent 222d858a18
commit 77f207ef4e
698 changed files with 35405 additions and 2 deletions
@@ -0,0 +1,51 @@
// TaskUtilization.cpp
// Copyright 2000-01, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
//-----------------------------------------------------------------------
#include "serverNetworkMessages/FirstServerNetworkMessages.h"
#include "TaskUtilization.h"
//-----------------------------------------------------------------------
TaskUtilization::TaskUtilization(const unsigned char t, const float a) :
GameNetworkMessage("TaskUtilization"),
utilType(t),
utilAmount(a)
{
addVariable(utilType);
addVariable(utilAmount);
}
//-----------------------------------------------------------------------
TaskUtilization::TaskUtilization(Archive::ReadIterator & source) :
GameNetworkMessage("TaskUtilization"),
utilType(0),
utilAmount(0)
{
addVariable(utilType);
addVariable(utilAmount);
unpack(source);
}
//-----------------------------------------------------------------------
TaskUtilization::~TaskUtilization()
{
}
//-----------------------------------------------------------------------
TaskUtilization & TaskUtilization::operator = (const TaskUtilization & rhs)
{
if(this != &rhs)
{
// make assignments if right hand side is not this instance
}
return *this;
}
//-----------------------------------------------------------------------