Added serverNetworkMessages library

This commit is contained in:
Anonymous
2014-01-15 02:34:23 -07:00
parent 222d858a18
commit 77f207ef4e
698 changed files with 35405 additions and 2 deletions
@@ -0,0 +1,58 @@
// TaskUtilization.h
// Copyright 2000-01, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
#ifndef _INCLUDED_TaskUtilization_H
#define _INCLUDED_TaskUtilization_H
//-----------------------------------------------------------------------
#include "sharedNetworkMessages/GameNetworkMessage.h"
//-----------------------------------------------------------------------
class TaskUtilization : public GameNetworkMessage
{
public:
enum UtilTypes
{
SYSTEM_CPU,
SYSTEM_MEMORY,
SYSTEM_NETWORK_IO,
SYSTEM_AVG,
PROCESS_CPU,
PROCESS_MEMORY,
PROCESS_NETWORK_IO
};
TaskUtilization(const unsigned char utilType, const float utilAmount);
TaskUtilization(Archive::ReadIterator & source);
~TaskUtilization();
const unsigned char getUtilType() const;
const float getUtilAmount() const;
private:
TaskUtilization & operator = (const TaskUtilization & rhs);
TaskUtilization(const TaskUtilization & source);
Archive::AutoVariable<unsigned char> utilType;
Archive::AutoVariable<float> utilAmount;
};
//-----------------------------------------------------------------------
inline const unsigned char TaskUtilization::getUtilType() const
{
return utilType.get();
}
//-----------------------------------------------------------------------
inline const float TaskUtilization::getUtilAmount() const
{
return utilAmount.get();
}
//-----------------------------------------------------------------------
#endif // _INCLUDED_TaskUtilization_H