Added serverNetworkMessages library

This commit is contained in:
Anonymous
2014-01-15 02:34:23 -07:00
parent 222d858a18
commit 77f207ef4e
698 changed files with 35405 additions and 2 deletions
@@ -0,0 +1,94 @@
// ======================================================================
//
// FileManifest.h
// Copyright 2005 Sony Online Entertainment
// All Rights Reserved.
// Author: Vijay Thakkar
//
// ======================================================================
#include "serverNetworkMessages/FirstServerNetworkMessages.h"
#include "serverNetworkMessages/VerifyAndLockName.h"
//====================================================================
VerifyAndLockNameRequest::VerifyAndLockNameRequest(uint32 stationId, const NetworkId & characterId, const std::string& templateName, const Unicode::String& characterName, uint32 gameFeatures) :
GameNetworkMessage("VerifyAndLockNameRequest"),
m_stationId(stationId),
m_characterId(characterId),
m_templateName(templateName),
m_characterName(characterName),
m_gameFeatures(gameFeatures)
{
addVariable(m_stationId);
addVariable(m_characterId);
addVariable(m_templateName);
addVariable(m_characterName);
addVariable(m_gameFeatures);
}
//-----------------------------------------------------------------------
VerifyAndLockNameRequest::VerifyAndLockNameRequest(Archive::ReadIterator & source) :
GameNetworkMessage("VerifyAndLockNameRequest"),
m_stationId(),
m_characterId(),
m_templateName(),
m_characterName(),
m_gameFeatures()
{
addVariable(m_stationId);
addVariable(m_characterId);
addVariable(m_templateName);
addVariable(m_characterName);
addVariable(m_gameFeatures);
unpack(source);
}
//-----------------------------------------------------------------------
VerifyAndLockNameRequest::~VerifyAndLockNameRequest()
{
}
//-----------------------------------------------------------------------
VerifyAndLockNameResponse::VerifyAndLockNameResponse(uint32 stationId, const Unicode::String& characterName, const StringId &errorMessage) :
GameNetworkMessage("VerifyAndLockNameResponse"),
m_stationId(stationId),
m_characterName(characterName),
m_errorMessage(errorMessage)
{
addVariable(m_stationId);
addVariable(m_characterName);
addVariable(m_errorMessage);
}
//-----------------------------------------------------------------------
VerifyAndLockNameResponse::VerifyAndLockNameResponse(Archive::ReadIterator & source) :
GameNetworkMessage("VerifyAndLockNameResponse"),
m_stationId(),
m_characterName(),
m_errorMessage()
{
addVariable(m_stationId);
addVariable(m_characterName);
addVariable(m_errorMessage);
unpack(source);
}
//-----------------------------------------------------------------------
VerifyAndLockNameResponse::~VerifyAndLockNameResponse()
{
}
// ======================================================================