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https://bitbucket.org/theswgsource/src-1.2.git
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Added serverNetworkMessages library
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// ======================================================================
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//
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// FileManifest.h
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// Copyright 2005 Sony Online Entertainment
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// All Rights Reserved.
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// Author: Vijay Thakkar
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//
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// ======================================================================
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#include "serverNetworkMessages/FirstServerNetworkMessages.h"
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#include "serverNetworkMessages/VerifyAndLockName.h"
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//====================================================================
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VerifyAndLockNameRequest::VerifyAndLockNameRequest(uint32 stationId, const NetworkId & characterId, const std::string& templateName, const Unicode::String& characterName, uint32 gameFeatures) :
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GameNetworkMessage("VerifyAndLockNameRequest"),
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m_stationId(stationId),
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m_characterId(characterId),
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m_templateName(templateName),
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m_characterName(characterName),
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m_gameFeatures(gameFeatures)
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{
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addVariable(m_stationId);
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addVariable(m_characterId);
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addVariable(m_templateName);
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addVariable(m_characterName);
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addVariable(m_gameFeatures);
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}
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//-----------------------------------------------------------------------
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VerifyAndLockNameRequest::VerifyAndLockNameRequest(Archive::ReadIterator & source) :
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GameNetworkMessage("VerifyAndLockNameRequest"),
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m_stationId(),
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m_characterId(),
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m_templateName(),
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m_characterName(),
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m_gameFeatures()
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{
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addVariable(m_stationId);
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addVariable(m_characterId);
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addVariable(m_templateName);
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addVariable(m_characterName);
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addVariable(m_gameFeatures);
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unpack(source);
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}
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//-----------------------------------------------------------------------
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VerifyAndLockNameRequest::~VerifyAndLockNameRequest()
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{
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}
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//-----------------------------------------------------------------------
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VerifyAndLockNameResponse::VerifyAndLockNameResponse(uint32 stationId, const Unicode::String& characterName, const StringId &errorMessage) :
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GameNetworkMessage("VerifyAndLockNameResponse"),
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m_stationId(stationId),
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m_characterName(characterName),
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m_errorMessage(errorMessage)
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{
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addVariable(m_stationId);
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addVariable(m_characterName);
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addVariable(m_errorMessage);
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}
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//-----------------------------------------------------------------------
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VerifyAndLockNameResponse::VerifyAndLockNameResponse(Archive::ReadIterator & source) :
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GameNetworkMessage("VerifyAndLockNameResponse"),
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m_stationId(),
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m_characterName(),
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m_errorMessage()
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{
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addVariable(m_stationId);
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addVariable(m_characterName);
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addVariable(m_errorMessage);
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unpack(source);
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}
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//-----------------------------------------------------------------------
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VerifyAndLockNameResponse::~VerifyAndLockNameResponse()
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{
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}
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// ======================================================================
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