Added serverNetworkMessages library

This commit is contained in:
Anonymous
2014-01-15 02:34:23 -07:00
parent 222d858a18
commit 77f207ef4e
698 changed files with 35405 additions and 2 deletions
@@ -0,0 +1,123 @@
// ======================================================================
//
// FileManifest.h
// Copyright 2005 Sony Online Entertainment
// All Rights Reserved.
// Author: Vijay Thakkar
//
// ======================================================================
#ifndef _INCLUDED_VerifyAnyLockName_H
#define _INCLUDED_VerifyAnyLockName_H
//-----------------------------------------------------------------------
#include "StringId.h"
#include "Unicode.h"
//-----------------------------------------------------------------------
class VerifyAndLockNameRequest: public GameNetworkMessage
{
public:
explicit VerifyAndLockNameRequest(uint32 stationId, const NetworkId & characterId, const std::string& templateName, const Unicode::String& characterName, uint32 gameFeatures);
explicit VerifyAndLockNameRequest(Archive::ReadIterator & source);
~VerifyAndLockNameRequest();
const uint32 getStationId() const;
const NetworkId & getCharacterId() const;
const std::string& getTemplateName() const;
const Unicode::String& getCharacterName() const;
const uint32 getGameFeatures() const;
private:
Archive::AutoVariable<uint32> m_stationId;
Archive::AutoVariable<NetworkId> m_characterId;
Archive::AutoVariable<std::string> m_templateName;
Archive::AutoVariable<Unicode::String> m_characterName;
Archive::AutoVariable<uint32> m_gameFeatures;
VerifyAndLockNameRequest(const VerifyAndLockNameRequest & source);
VerifyAndLockNameRequest & operator = (const VerifyAndLockNameRequest & other);
};
//--------------------------------------------------------------------
inline const uint32 VerifyAndLockNameRequest::getStationId() const
{
return m_stationId.get();
}
//--------------------------------------------------------------------
inline const NetworkId & VerifyAndLockNameRequest::getCharacterId() const
{
return m_characterId.get();
}
//--------------------------------------------------------------------
inline const std::string& VerifyAndLockNameRequest::getTemplateName() const
{
return m_templateName.get();
}
//-----------------------------------------------------------------------
inline const Unicode::String& VerifyAndLockNameRequest::getCharacterName() const
{
return m_characterName.get();
}
//-----------------------------------------------------------------------
inline const uint32 VerifyAndLockNameRequest::getGameFeatures() const
{
return m_gameFeatures.get();
}
//-----------------------------------------------------------------------
class VerifyAndLockNameResponse: public GameNetworkMessage
{
public:
explicit VerifyAndLockNameResponse(uint32 stationId, const Unicode::String &characterName, const StringId& errorMessage);
explicit VerifyAndLockNameResponse(Archive::ReadIterator & source);
~VerifyAndLockNameResponse();
const uint32 getStationId() const;
const Unicode::String& getCharacterName() const;
const StringId& getErrorMessage() const;
private:
Archive::AutoVariable<uint32> m_stationId;
Archive::AutoVariable<Unicode::String> m_characterName;
Archive::AutoVariable<StringId> m_errorMessage;
VerifyAndLockNameResponse(const VerifyAndLockNameRequest & source);
VerifyAndLockNameResponse & operator = (const VerifyAndLockNameRequest & other);
};
//--------------------------------------------------------------------
inline const uint32 VerifyAndLockNameResponse::getStationId() const
{
return m_stationId.get();
}
//--------------------------------------------------------------------
inline const Unicode::String &VerifyAndLockNameResponse::getCharacterName() const
{
return m_characterName.get();
}
//--------------------------------------------------------------------
inline const StringId &VerifyAndLockNameResponse::getErrorMessage() const
{
return m_errorMessage.get();
}
// ======================================================================
#endif