mirror of
https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-10-11 01:13:02 -04:00
Added serverNetworkMessages library
This commit is contained in:
+66
@@ -0,0 +1,66 @@
|
||||
//========================================================================
|
||||
//
|
||||
// CreateNewObjectMessage.h - tells Centralserver a new object is being created.
|
||||
//
|
||||
// copyright 2001 Sony Online Entertainment
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#ifndef _INCLUDED_CreateNewObjectMessage_H
|
||||
#define _INCLUDED_CreateNewObjectMessage_H
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
#include <string>
|
||||
#include "sharedNetworkMessages/GameNetworkMessage.h"
|
||||
#include "sharedMath/Vector.h"
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
class CreateNewObjectMessage : public GameNetworkMessage
|
||||
{
|
||||
public:
|
||||
CreateNewObjectMessage (const NetworkId& id, uint32 process, const std::string &scene, const Vector &pos);
|
||||
CreateNewObjectMessage (Archive::ReadIterator & source);
|
||||
~CreateNewObjectMessage ();
|
||||
|
||||
const NetworkId& getId(void) const;
|
||||
uint32 getProcess(void) const;
|
||||
const std::string& getScene(void) const;
|
||||
const Vector& getPos(void) const;
|
||||
|
||||
private:
|
||||
Archive::AutoVariable<NetworkId> m_id; // id of object that was created
|
||||
Archive::AutoVariable<uint32> m_process; // process the object was created on
|
||||
Archive::AutoVariable<std::string> m_scene; // scene (planet) the object is in
|
||||
Archive::AutoVariable<Vector> m_pos; // position of the object
|
||||
|
||||
CreateNewObjectMessage();
|
||||
CreateNewObjectMessage(const CreateNewObjectMessage&);
|
||||
CreateNewObjectMessage& operator= (const CreateNewObjectMessage&);
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
inline const NetworkId& CreateNewObjectMessage::getId(void) const
|
||||
{
|
||||
return m_id.get();
|
||||
} // CreateNewObjectMessage::getId
|
||||
|
||||
inline uint32 CreateNewObjectMessage::getProcess(void) const
|
||||
{
|
||||
return m_process.get();
|
||||
} // CreateNewObjectMessage::getProcess
|
||||
|
||||
inline const std::string& CreateNewObjectMessage::getScene(void) const
|
||||
{
|
||||
return m_scene.get();
|
||||
} // CreateNewObjectMessage::getScene
|
||||
|
||||
inline const Vector& CreateNewObjectMessage::getPos(void) const
|
||||
{
|
||||
return m_pos.get();
|
||||
} // CreateNewObjectMessage::getPos
|
||||
|
||||
#endif // _INCLUDED_CreateNewObjectMessage_H
|
||||
Reference in New Issue
Block a user