Added serverNetworkMessages library

This commit is contained in:
Anonymous
2014-01-15 02:34:23 -07:00
parent 222d858a18
commit 77f207ef4e
698 changed files with 35405 additions and 2 deletions
@@ -0,0 +1,47 @@
//========================================================================
//
// GameServerReadyMessage.cpp - tells Centralserver we want all the objects in a chunk.
//
// copyright 2001 Sony Online Entertainment
//
//========================================================================
#include "serverNetworkMessages/FirstServerNetworkMessages.h"
#include "serverNetworkMessages/GameServerReadyMessage.h"
#include "serverNetworkMessages/CentralGameServerMessages.h"
#include "unicodeArchive/UnicodeArchive.h"
// ======================================================================
GameServerReadyMessage::GameServerReadyMessage(int mapWidth) :
GameNetworkMessage("GameServerReadyMessage"),
m_mapWidth(mapWidth)
{
addVariable(m_mapWidth);
}
//-----------------------------------------------------------------------
GameServerReadyMessage::GameServerReadyMessage(Archive::ReadIterator & source) :
GameNetworkMessage("GameServerReadyMessage")
{
addVariable(m_mapWidth);
unpack(source);
}
//-----------------------------------------------------------------------
GameServerReadyMessage::~GameServerReadyMessage()
{
}
// ----------------------------------------------------------------------
int GameServerReadyMessage::getMapWidth() const
{
return m_mapWidth.get();
}
// ======================================================================