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Added serverNetworkMessages library
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+46
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// ======================================================================
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//
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// MessageToMessage.cpp
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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#include "serverNetworkMessages/FirstServerNetworkMessages.h"
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#include "serverNetworkMessages/MessageToMessage.h"
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#include "sharedNetwork/NetworkHandler.h"
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// ======================================================================
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MessageToMessage::MessageToMessage(MessageToPayload const &data, uint32 sourceServerPid) :
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GameNetworkMessage("MessageToMessage"),
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m_data(data),
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m_sourceServerPid(sourceServerPid)
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{
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addVariable(m_data);
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addVariable(m_sourceServerPid);
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std::string messageName = "MessageToPayload." + m_data.get().getMethod();
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NetworkHandler::reportMessage(messageName, m_data.get().getPackedDataVector().size());
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}
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//-----------------------------------------------------------------------
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MessageToMessage::MessageToMessage(Archive::ReadIterator &source) :
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GameNetworkMessage("MessageToMessage"),
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m_data(),
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m_sourceServerPid()
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{
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addVariable(m_data);
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addVariable(m_sourceServerPid);
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unpack(source);
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std::string messageName = "MessageToPayload." + m_data.get().getMethod();
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NetworkHandler::reportMessage(messageName, m_data.get().getPackedDataVector().size());
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}
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//-----------------------------------------------------------------------
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MessageToMessage::~MessageToMessage()
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{
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}
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// ======================================================================
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