Added serverNetworkMessages library

This commit is contained in:
Anonymous
2014-01-15 02:34:23 -07:00
parent 222d858a18
commit 77f207ef4e
698 changed files with 35405 additions and 2 deletions
@@ -0,0 +1,41 @@
//========================================================================
//
// PreloadFinishedMessage.cpp
//
// copyright 2002 Sony Online Entertainment
//
//========================================================================
#include "serverNetworkMessages/FirstServerNetworkMessages.h"
#include "serverNetworkMessages/PreloadFinishedMessage.h"
#include <vector>
#include "serverNetworkMessages/CentralGameServerMessages.h"
//-----------------------------------------------------------------------
PreloadFinishedMessage::PreloadFinishedMessage(bool finished) :
GameNetworkMessage("PreloadFinishedMessage"),
m_finished(finished)
{
addVariable(m_finished);
}
//-----------------------------------------------------------------------
PreloadFinishedMessage::PreloadFinishedMessage(Archive::ReadIterator & source) :
GameNetworkMessage("PreloadFinishedMessage"),
m_finished(false)
{
addVariable(m_finished);
unpack(source);
}
//-----------------------------------------------------------------------
PreloadFinishedMessage::~PreloadFinishedMessage()
{
}
// ======================================================================