Added serverNetworkMessages library

This commit is contained in:
Anonymous
2014-01-15 02:34:23 -07:00
parent 222d858a18
commit 77f207ef4e
698 changed files with 35405 additions and 2 deletions
@@ -0,0 +1,49 @@
//========================================================================
//
// UnloadObjectMessage.cpp - tells Gameserver to unload an object.
//
// copyright 2001 Sony Online Entertainment
//
//========================================================================
#include "serverNetworkMessages/FirstServerNetworkMessages.h"
#include "serverNetworkMessages/UnloadObjectMessage.h"
#include "serverNetworkMessages/CentralGameServerMessages.h"
#include "unicodeArchive/UnicodeArchive.h"
//-----------------------------------------------------------------------
/**
* Class constructor.
*
* @param id id of object we want to unload
*/
UnloadObjectMessage::UnloadObjectMessage(const NetworkId& id) :
GameNetworkMessage("UnloadObjectMessage"),
m_id(id)
{
addVariable(m_id);
} // UnloadObjectMessage::UnloadObjectMessage
//-----------------------------------------------------------------------
UnloadObjectMessage::UnloadObjectMessage(Archive::ReadIterator & source) :
GameNetworkMessage("UnloadObjectMessage"),
m_id()
{
addVariable(m_id);
unpack(source);
} // UnloadObjectMessage::UnloadObjectMessage
//-----------------------------------------------------------------------
/**
* Class destructor.
*/
UnloadObjectMessage::~UnloadObjectMessage()
{
} // UnloadObjectMessage::~UnloadObjectMessage
//-----------------------------------------------------------------------