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Added serverNetworkMessages library
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//========================================================================
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//
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// UploadCharacterMessage.h - tells Centralserver a new object is being created.
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//
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// copyright 2001 Sony Online Entertainment
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//
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//========================================================================
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#ifndef _INCLUDED_UploadCharacterMessage_H
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#define _INCLUDED_UploadCharacterMessage_H
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//-----------------------------------------------------------------------
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#include <string>
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#include "sharedNetworkMessages/GameNetworkMessage.h"
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#include "sharedMath/Vector.h"
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//-----------------------------------------------------------------------
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class UploadCharacterMessage : public GameNetworkMessage
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{
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public:
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UploadCharacterMessage (unsigned int stationId, const std::string & packedCharacterData, const unsigned int fromGameServerId, const NetworkId & fromCharacterId, bool isAdmin);
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UploadCharacterMessage (Archive::ReadIterator & source);
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~UploadCharacterMessage ();
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unsigned int getStationId () const;
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const std::string & getPackedCharacterData () const;
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unsigned int getFromGameServerId () const;
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const NetworkId & getFromCharacterId () const;
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bool getIsAdmin () const;
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private:
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Archive::AutoVariable<unsigned int> m_stationId;
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Archive::AutoVariable<std::string> m_packedCharacterData;
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Archive::AutoVariable<unsigned int> m_fromGameServerId;
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Archive::AutoVariable<NetworkId> m_fromCharacterId;
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Archive::AutoVariable<bool> m_isAdmin;
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UploadCharacterMessage();
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UploadCharacterMessage(const UploadCharacterMessage&);
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UploadCharacterMessage& operator= (const UploadCharacterMessage&);
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};
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//-----------------------------------------------------------------------
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inline unsigned int UploadCharacterMessage::getStationId() const
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{
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return m_stationId.get();
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}
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//-----------------------------------------------------------------------
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inline unsigned int UploadCharacterMessage::getFromGameServerId() const
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{
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return m_fromGameServerId.get();
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}
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//-----------------------------------------------------------------------
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inline const NetworkId & UploadCharacterMessage::getFromCharacterId() const
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{
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return m_fromCharacterId.get();
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}
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//-----------------------------------------------------------------------
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inline const std::string & UploadCharacterMessage::getPackedCharacterData() const
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{
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return m_packedCharacterData.get();
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}
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//-----------------------------------------------------------------------
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inline bool UploadCharacterMessage::getIsAdmin() const
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{
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return m_isAdmin.get();
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}
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//-----------------------------------------------------------------------
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#endif // _INCLUDED_UploadCharacterMessage_H
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