Added serverNetworkMessages library

This commit is contained in:
Anonymous
2014-01-15 02:34:23 -07:00
parent 222d858a18
commit 77f207ef4e
698 changed files with 35405 additions and 2 deletions
@@ -0,0 +1,82 @@
//========================================================================
//
// UploadCharacterMessage.h - tells Centralserver a new object is being created.
//
// copyright 2001 Sony Online Entertainment
//
//========================================================================
#ifndef _INCLUDED_UploadCharacterMessage_H
#define _INCLUDED_UploadCharacterMessage_H
//-----------------------------------------------------------------------
#include <string>
#include "sharedNetworkMessages/GameNetworkMessage.h"
#include "sharedMath/Vector.h"
//-----------------------------------------------------------------------
class UploadCharacterMessage : public GameNetworkMessage
{
public:
UploadCharacterMessage (unsigned int stationId, const std::string & packedCharacterData, const unsigned int fromGameServerId, const NetworkId & fromCharacterId, bool isAdmin);
UploadCharacterMessage (Archive::ReadIterator & source);
~UploadCharacterMessage ();
unsigned int getStationId () const;
const std::string & getPackedCharacterData () const;
unsigned int getFromGameServerId () const;
const NetworkId & getFromCharacterId () const;
bool getIsAdmin () const;
private:
Archive::AutoVariable<unsigned int> m_stationId;
Archive::AutoVariable<std::string> m_packedCharacterData;
Archive::AutoVariable<unsigned int> m_fromGameServerId;
Archive::AutoVariable<NetworkId> m_fromCharacterId;
Archive::AutoVariable<bool> m_isAdmin;
UploadCharacterMessage();
UploadCharacterMessage(const UploadCharacterMessage&);
UploadCharacterMessage& operator= (const UploadCharacterMessage&);
};
//-----------------------------------------------------------------------
inline unsigned int UploadCharacterMessage::getStationId() const
{
return m_stationId.get();
}
//-----------------------------------------------------------------------
inline unsigned int UploadCharacterMessage::getFromGameServerId() const
{
return m_fromGameServerId.get();
}
//-----------------------------------------------------------------------
inline const NetworkId & UploadCharacterMessage::getFromCharacterId() const
{
return m_fromCharacterId.get();
}
//-----------------------------------------------------------------------
inline const std::string & UploadCharacterMessage::getPackedCharacterData() const
{
return m_packedCharacterData.get();
}
//-----------------------------------------------------------------------
inline bool UploadCharacterMessage::getIsAdmin() const
{
return m_isAdmin.get();
}
//-----------------------------------------------------------------------
#endif // _INCLUDED_UploadCharacterMessage_H