Added serverNetworkMessages library

This commit is contained in:
Anonymous
2014-01-15 02:34:23 -07:00
parent 222d858a18
commit 77f207ef4e
698 changed files with 35405 additions and 2 deletions
@@ -0,0 +1,42 @@
#include "serverNetworkMessages/FirstServerNetworkMessages.h"
#include "GetItemMessage.h"
GetItemMessage::GetItemMessage(Archive::ReadIterator & source) :
GameNetworkMessage("GetItemMessage"),
m_responseId(),
m_trackId(),
m_itemId(),
m_playerId(),
m_location()
{
AutoByteStream::addVariable(m_responseId);
AutoByteStream::addVariable(m_trackId);
AutoByteStream::addVariable(m_itemId);
AutoByteStream::addVariable(m_playerId);
AutoByteStream::addVariable(m_location);
unpack(source);
}
GetItemMessage::GetItemMessage(
int requestId,
const NetworkId & itemId,
const NetworkId & playerId,
const std::string & location
) :
GameNetworkMessage("GetItemMessage"),
m_responseId(requestId),
m_trackId(0),
m_itemId(itemId),
m_playerId(playerId),
m_location(location)
{
AutoByteStream::addVariable(m_responseId);
AutoByteStream::addVariable(m_trackId);
AutoByteStream::addVariable(m_itemId);
AutoByteStream::addVariable(m_playerId);
AutoByteStream::addVariable(m_location);
}
GetItemMessage::~GetItemMessage()
{
}