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Added the SwgDatabaseServer project, still need to handle generated files
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// CommoditiesQuery.h
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// copyright (c) 2004 Sony Online Entertainment
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//
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// ======================================================================
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#ifndef INCLUDED_CommoditiesQuery_H
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#define INCLUDED_CommoditiesQuery_H
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// ======================================================================
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#include "serverDatabase/DatabaseProcessQuery.h"
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#include "sharedDatabaseInterface/DbBindableVarray.h"
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#include "sharedDatabaseInterface/DbModeQuery.h"
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#include "sharedFoundation/NetworkId.h"
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#include "SwgDatabaseServer/CommoditiesSchema.h"
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#include <vector>
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// ======================================================================
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namespace DBQuery
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{
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class AuctionLocationsQuery : public DatabaseProcessQuery
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{
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AuctionLocationsQuery(const AuctionLocationsQuery&);
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AuctionLocationsQuery& operator= (const AuctionLocationsQuery&);
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public:
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AuctionLocationsQuery();
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virtual bool bindParameters ();
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virtual bool bindColumns ();
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virtual void getSQL(std::string &sql);
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bool setupData(DB::Session *session);
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bool addData(const DB::Row *_data);
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void clearData();
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void freeData();
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int getNumItems() const;
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private:
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DB::BindableVarrayString m_location_ids;
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DB::BindableVarrayString m_location_names;
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DB::BindableVarrayString m_owner_ids;
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DB::BindableVarrayNumber m_sales_taxes;
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DB::BindableVarrayString m_sales_tax_bank_ids;
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DB::BindableVarrayNumber m_empty_date;
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DB::BindableVarrayNumber m_last_access_date;
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DB::BindableVarrayNumber m_inactive_date;
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DB::BindableVarrayNumber m_status;
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DB::BindableVarrayString m_search_enabled;
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DB::BindableVarrayNumber m_entrance_charge;
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DB::BindableLong m_numItems;
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};
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class AuctionLocationsQuerySelect : public DB::Query
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{
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public:
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AuctionLocationsQuerySelect(const std::string &schema);
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virtual bool bindParameters ();
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virtual bool bindColumns ();
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virtual void getSQL (std::string &sql);
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const std::vector<DBSchema::AuctionLocationsRow> & getData() const;
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protected:
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virtual QueryMode getExecutionMode() const;
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private:
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std::vector<DBSchema::AuctionLocationsRow> m_data;
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const std::string m_schema;
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AuctionLocationsQuerySelect (const AuctionLocationsQuerySelect&);
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AuctionLocationsQuerySelect& operator= (const AuctionLocationsQuerySelect&);
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};
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// ======================================================================
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class MarketAuctionsQuery : public DatabaseProcessQuery
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{
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MarketAuctionsQuery(const MarketAuctionsQuery&);
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MarketAuctionsQuery& operator= (const MarketAuctionsQuery&);
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public:
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MarketAuctionsQuery();
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virtual bool bindParameters ();
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virtual bool bindColumns ();
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virtual void getSQL(std::string &sql);
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bool setupData(DB::Session *session);
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bool addData(const DB::Row *_data);
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void clearData();
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void freeData();
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int getNumItems() const;
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private:
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DB::BindableVarrayString m_item_ids;
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DB::BindableVarrayString m_owner_ids;
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DB::BindableVarrayString m_creator_ids;
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DB::BindableVarrayString m_location_ids;
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DB::BindableVarrayNumber m_min_bids;
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DB::BindableVarrayNumber m_buy_now_prices;
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DB::BindableVarrayNumber m_auction_timers;
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DB::BindableVarrayString m_oobs;
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DB::BindableVarrayString m_user_descriptions;
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DB::BindableVarrayNumber m_categories;
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DB::BindableVarrayString m_item_names;
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DB::BindableVarrayNumber m_item_timers;
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DB::BindableVarrayNumber m_actives;
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DB::BindableVarrayNumber m_item_sizes;
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DB::BindableVarrayNumber m_object_template_ids;
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DB::BindableLong m_numItems;
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};
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class MarketAuctionsQuerySelect : public DB::Query
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{
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public:
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MarketAuctionsQuerySelect(const std::string &schema);
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virtual bool bindParameters ();
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virtual bool bindColumns ();
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virtual void getSQL (std::string &sql);
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const std::vector<DBSchema::MarketAuctionsRow> & getData() const;
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protected:
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virtual QueryMode getExecutionMode() const;
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private:
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std::vector<DBSchema::MarketAuctionsRow> m_data;
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const std::string m_schema;
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MarketAuctionsQuerySelect (const MarketAuctionsQuerySelect&);
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MarketAuctionsQuerySelect& operator= (const MarketAuctionsQuerySelect&);
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};
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// ======================================================================
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class MarketAuctionBidsQuery : public DatabaseProcessQuery
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{
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MarketAuctionBidsQuery(const MarketAuctionBidsQuery&);
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MarketAuctionBidsQuery& operator= (const MarketAuctionBidsQuery&);
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public:
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MarketAuctionBidsQuery();
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virtual bool bindParameters ();
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virtual bool bindColumns ();
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virtual void getSQL(std::string &sql);
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bool setupData(DB::Session *session);
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bool addData(const DB::Row *_data);
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void clearData();
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void freeData();
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int getNumItems() const;
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private:
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DB::BindableVarrayString m_item_ids;
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DB::BindableVarrayString m_bidder_ids;
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DB::BindableVarrayNumber m_bids;
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DB::BindableVarrayNumber m_max_proxy_bids;
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DB::BindableLong m_numItems;
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};
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class MarketAuctionBidsQuerySelect : public DB::Query
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{
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public:
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MarketAuctionBidsQuerySelect(const std::string &schema);
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virtual bool bindParameters ();
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virtual bool bindColumns ();
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virtual void getSQL (std::string &sql);
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const std::vector<DBSchema::MarketAuctionBidsRow> & getData() const;
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protected:
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virtual QueryMode getExecutionMode() const;
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private:
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std::vector<DBSchema::MarketAuctionBidsRow> m_data;
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const std::string m_schema;
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MarketAuctionBidsQuerySelect (const MarketAuctionBidsQuerySelect&);
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MarketAuctionBidsQuerySelect& operator= (const MarketAuctionBidsQuerySelect&);
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};
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// ======================================================================
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class MarketAuctionsAttributesQuery : public DatabaseProcessQuery
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{
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MarketAuctionsAttributesQuery(const MarketAuctionsAttributesQuery&);
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MarketAuctionsAttributesQuery& operator= (const MarketAuctionsAttributesQuery&);
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public:
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MarketAuctionsAttributesQuery();
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virtual bool bindParameters ();
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virtual bool bindColumns ();
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virtual void getSQL(std::string &sql);
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bool setupData(DB::Session *session);
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bool addData(NetworkId const & itemId, std::string const & attributeName, Unicode::String const & attributeValue);
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void clearData();
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void freeData();
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int getNumItems() const;
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private:
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DB::BindableVarrayString m_item_ids;
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DB::BindableVarrayString m_attribute_names;
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DB::BindableVarrayString m_attribute_values;
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DB::BindableLong m_numItems;
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};
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// ======================================================================
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} // namespace
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#endif
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