persister cleanup (still broke but logic is there for when it isn't); also replace all the SOE BS for forwarding stl port with native object classes because i thought that may be part of the problem...

This commit is contained in:
DarthArgus
2016-12-10 23:17:06 +00:00
parent 688ab3fc9e
commit 8e94519082
450 changed files with 1287 additions and 1494 deletions
@@ -36,7 +36,7 @@ private:
void sendUniverseToServer(uint32 gameServerId);
private:
typedef stdset<uint32>::fwd ServersLoadingUniverseType;
typedef std::set<uint32> ServersLoadingUniverseType;
uint32 m_universeProcess; ///< Process that owns the universe objects
bool m_databaseAuthoritative; ///< True if database is authoritative for the universe objects