persister cleanup (still broke but logic is there for when it isn't); also replace all the SOE BS for forwarding stl port with native object classes because i thought that may be part of the problem...

This commit is contained in:
DarthArgus
2016-12-10 23:17:06 +00:00
parent 688ab3fc9e
commit 8e94519082
450 changed files with 1287 additions and 1494 deletions
@@ -200,9 +200,9 @@ enum VendorStatusCode
AuctionLocation & GetLocation (const std::string & location);
AuctionLocation & GetLocation (const NetworkId & location);
void VerifyExcludedGotTypes (stdmap<int, std::string>::fwd const & excludedGotTypes);
void VerifyExcludedResourceClasses (stdset<std::string>::fwd const & excludedResourceClasses);
void SetResourceTreeHierarchy (stdmap<int, stdset<int>::fwd>::fwd const & resourceTreeHierarchy);
void VerifyExcludedGotTypes (std::map<int, std::string> const & excludedGotTypes);
void VerifyExcludedResourceClasses (std::set<std::string> const & excludedResourceClasses);
void SetResourceTreeHierarchy (std::map<int, std::set<int>> const & resourceTreeHierarchy);
bool HasReceivedResourceTreeHierarchy() const {return !m_resourceTreeHierarchy.empty();}
std::map<std::string, int> const & getAuctionsCountByGameObjectType() const { return m_auctionsCountByGameObjectType; }
@@ -30,7 +30,7 @@ struct BidRecord
// ======================================================================
typedef stdvector<BidRecord>::fwd BidList;
typedef std::vector<BidRecord> BidList;
// ======================================================================