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synced 2026-10-05 20:13:29 -04:00
persister cleanup (still broke but logic is there for when it isn't); also replace all the SOE BS for forwarding stl port with native object classes because i thought that may be part of the problem...
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@@ -200,9 +200,9 @@ enum VendorStatusCode
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AuctionLocation & GetLocation (const std::string & location);
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AuctionLocation & GetLocation (const NetworkId & location);
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void VerifyExcludedGotTypes (stdmap<int, std::string>::fwd const & excludedGotTypes);
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void VerifyExcludedResourceClasses (stdset<std::string>::fwd const & excludedResourceClasses);
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void SetResourceTreeHierarchy (stdmap<int, stdset<int>::fwd>::fwd const & resourceTreeHierarchy);
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void VerifyExcludedGotTypes (std::map<int, std::string> const & excludedGotTypes);
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void VerifyExcludedResourceClasses (std::set<std::string> const & excludedResourceClasses);
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void SetResourceTreeHierarchy (std::map<int, std::set<int>> const & resourceTreeHierarchy);
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bool HasReceivedResourceTreeHierarchy() const {return !m_resourceTreeHierarchy.empty();}
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std::map<std::string, int> const & getAuctionsCountByGameObjectType() const { return m_auctionsCountByGameObjectType; }
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@@ -30,7 +30,7 @@ struct BidRecord
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// ======================================================================
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typedef stdvector<BidRecord>::fwd BidList;
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typedef std::vector<BidRecord> BidList;
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// ======================================================================
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