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persister cleanup (still broke but logic is there for when it isn't); also replace all the SOE BS for forwarding stl port with native object classes because i thought that may be part of the problem...
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@@ -37,7 +37,7 @@ public:
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static void sendToAllTaskManagers(GameNetworkMessage const &msg);
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static void updateServerLoad(std::string const &label, float load);
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static void updateAllLoads(float delta);
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static stdmap<std::string, std::string>::fwd const & getClosedConnections();
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static std::map<std::string, std::string> const & getClosedConnections();
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};
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// ======================================================================
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