persister cleanup (still broke but logic is there for when it isn't); also replace all the SOE BS for forwarding stl port with native object classes because i thought that may be part of the problem...

This commit is contained in:
DarthArgus
2016-12-10 23:17:06 +00:00
parent 688ab3fc9e
commit 8e94519082
450 changed files with 1287 additions and 1494 deletions
@@ -37,7 +37,7 @@ public:
static void sendToAllTaskManagers(GameNetworkMessage const &msg);
static void updateServerLoad(std::string const &label, float load);
static void updateAllLoads(float delta);
static stdmap<std::string, std::string>::fwd const & getClosedConnections();
static std::map<std::string, std::string> const & getClosedConnections();
};
// ======================================================================