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persister cleanup (still broke but logic is there for when it isn't); also replace all the SOE BS for forwarding stl port with native object classes because i thought that may be part of the problem...
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@@ -50,7 +50,7 @@ class DatabaseProcess : public MessageDispatch::Receiver
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// getters:
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GameServerConnection * getConnectionByProcess(const uint32 processId);
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void getGameServerProcessIds(stdvector<uint32>::fwd &processIds) const;
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void getGameServerProcessIds(std::vector<uint32> &processIds) const;
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uint32 getProcessId(void);
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DB::Server *getDBServer(void);
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const std::string &getClusterName() const;
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