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synced 2026-08-04 05:15:51 -04:00
persister cleanup (still broke but logic is there for when it isn't); also replace all the SOE BS for forwarding stl port with native object classes because i thought that may be part of the problem...
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@@ -65,8 +65,8 @@ public:
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void moveTo (CellProperty const * cell, Vector const & target_p, float const radius = 0.0f);
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void moveTo (Unicode::String const & targetName);
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void patrol ( stdvector<Location>::fwd const & locations, bool random, bool flip, bool repeat, int startPoint);
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void patrol ( stdvector<Unicode::String>::fwd const & locations, bool random, bool flip, bool repeat, int startPoint);
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void patrol ( std::vector<Location> const & locations, bool random, bool flip, bool repeat, int startPoint);
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void patrol ( std::vector<Unicode::String> const & locations, bool random, bool flip, bool repeat, int startPoint);
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bool wander ( float minLength, float maxLength, float minAngle, float maxAngle, float minDelay, float maxDelay );
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void loiter (CellProperty const * homeCell, Vector const & home_p, float const minDistance, float const maxDistance, float const minDelay, float const maxDelay);
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void loiter (NetworkId const & target, float const minDistance, float const maxDistance, float const minDelay, float const maxDelay);
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