persister cleanup (still broke but logic is there for when it isn't); also replace all the SOE BS for forwarding stl port with native object classes because i thought that may be part of the problem...

This commit is contained in:
DarthArgus
2016-12-10 23:17:06 +00:00
parent 688ab3fc9e
commit 8e94519082
450 changed files with 1287 additions and 1494 deletions
@@ -65,8 +65,8 @@ public:
void moveTo (CellProperty const * cell, Vector const & target_p, float const radius = 0.0f);
void moveTo (Unicode::String const & targetName);
void patrol ( stdvector<Location>::fwd const & locations, bool random, bool flip, bool repeat, int startPoint);
void patrol ( stdvector<Unicode::String>::fwd const & locations, bool random, bool flip, bool repeat, int startPoint);
void patrol ( std::vector<Location> const & locations, bool random, bool flip, bool repeat, int startPoint);
void patrol ( std::vector<Unicode::String> const & locations, bool random, bool flip, bool repeat, int startPoint);
bool wander ( float minLength, float maxLength, float minAngle, float maxAngle, float minDelay, float maxDelay );
void loiter (CellProperty const * homeCell, Vector const & home_p, float const minDistance, float const maxDistance, float const minDelay, float const maxDelay);
void loiter (NetworkId const & target, float const minDistance, float const maxDistance, float const minDelay, float const maxDelay);