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synced 2026-09-22 07:13:03 -04:00
persister cleanup (still broke but logic is there for when it isn't); also replace all the SOE BS for forwarding stl port with native object classes because i thought that may be part of the problem...
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@@ -68,7 +68,7 @@ static const std::string THEATER_FLATTEN_LAYER("terrain/poi_small.lay");
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namespace ScriptMethodsObjectCreateNamespace
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{
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bool install();
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jlong createTheater(const stdvector<jint>::fwd & crcs, const stdvector<Vector>::fwd & positions, const stdvector<float>::fwd & headings, const std::vector<std::string> & scripts, const Vector & center, const std::string & script, const NetworkId & creator, const std::string & name, int locationType);
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jlong createTheater(const std::vector<jint> & crcs, const std::vector<Vector> & positions, const std::vector<float> & headings, const std::vector<std::string> & scripts, const Vector & center, const std::string & script, const NetworkId & creator, const std::string & name, int locationType);
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jlong JNICALL createNewObjectAt(JNIEnv *env, jobject self, jstring source, jlong target);
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jlong JNICALL createNewObjectInWorld(JNIEnv *env, jobject self, jlong source, jobject location);
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