general cleanup; remove those mutexes and debug output as they didn't get us anywhere

This commit is contained in:
DarthArgus
2016-12-29 08:47:16 +00:00
parent dd9d5ae6bd
commit 9e8beefada
3 changed files with 35 additions and 68 deletions
@@ -4768,15 +4768,10 @@ void GameServer::handleCharacterCreateNameVerification(const VerifyNameResponse
// ----------------------------------------------------------------------
// Set up the PlayerObject
WARNING(true, ("Setting up the PlayerObject for %s", vrn.getName().c_str()));
ServerObject *playerServerObject = ServerWorld::createNewObject(ConfigServerGame::getPlayerObjectTemplate(), *newCharacterObject, false);
PlayerObject *play = dynamic_cast<PlayerObject*>(playerServerObject);
if (play)
{
WARNING(true, ("Player object is good..."));
play->setStationId(createMessage->getStationId());
play->setBornDate();
play->setSkillTemplate(createMessage->getSkillTemplate(), true);
@@ -4811,8 +4806,6 @@ void GameServer::handleCharacterCreateNameVerification(const VerifyNameResponse
WARNING_STRICT_FATAL(true,("Unable to create PlayerObject for new character %s.\n",newCharacterObject->getNetworkId().getValueString().c_str()));
}
WARNING(true, ("Setting scene and sending to DB for persist."));
newCharacterObject->setSceneIdOnThisAndContents(createMessage->getPlanetName());
// ----------------------------------------------------------------------