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https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-08-05 06:16:47 -04:00
general cleanup; remove those mutexes and debug output as they didn't get us anywhere
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@@ -4768,15 +4768,10 @@ void GameServer::handleCharacterCreateNameVerification(const VerifyNameResponse
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// ----------------------------------------------------------------------
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// Set up the PlayerObject
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WARNING(true, ("Setting up the PlayerObject for %s", vrn.getName().c_str()));
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ServerObject *playerServerObject = ServerWorld::createNewObject(ConfigServerGame::getPlayerObjectTemplate(), *newCharacterObject, false);
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PlayerObject *play = dynamic_cast<PlayerObject*>(playerServerObject);
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if (play)
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{
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WARNING(true, ("Player object is good..."));
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play->setStationId(createMessage->getStationId());
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play->setBornDate();
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play->setSkillTemplate(createMessage->getSkillTemplate(), true);
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@@ -4811,8 +4806,6 @@ void GameServer::handleCharacterCreateNameVerification(const VerifyNameResponse
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WARNING_STRICT_FATAL(true,("Unable to create PlayerObject for new character %s.\n",newCharacterObject->getNetworkId().getValueString().c_str()));
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}
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WARNING(true, ("Setting scene and sending to DB for persist."));
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newCharacterObject->setSceneIdOnThisAndContents(createMessage->getPlanetName());
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// ----------------------------------------------------------------------
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