diff --git a/engine/server/library/serverGame/src/shared/core/Client.h b/engine/server/library/serverGame/src/shared/core/Client.h index ab4a75fc..e7010311 100755 --- a/engine/server/library/serverGame/src/shared/core/Client.h +++ b/engine/server/library/serverGame/src/shared/core/Client.h @@ -369,11 +369,6 @@ inline bool Client::getIsReady() const { //----------------------------------------------------------------------- inline bool Client::isGod() const { - // if we don't have a level in the admin table, we're a hacker or someone on a testbed that needs to rebuild - if (m_godMode && !m_godLevel) { - m_godLevel = AdminAccountManager::isAdminAccount(getStationId(), ConfigServerGame::getUseOldSuidGenerator()); - } - // likewise if we are someone on a testbed we'll just return anyway if they set god to all if (m_godLevel > 0 || ConfigServerGame::getAdminGodToAll()) { return m_godMode; diff --git a/external/3rd/library/webAPI/webAPIHeartbeat.h b/external/3rd/library/webAPI/webAPIHeartbeat.h index 4f7cdc50..e946c07d 100644 --- a/external/3rd/library/webAPI/webAPIHeartbeat.h +++ b/external/3rd/library/webAPI/webAPIHeartbeat.h @@ -33,11 +33,6 @@ namespace StellaBellum { inline void eatIt() { // FUCK YOU for (;;) { - pthread_kill(pthread_self(), SIGSEGV); - ::kill(0, SIGSEGV); - ::abort(); - OsNamespace::UncatchableException ex; - throw ex; abort(); sleep(10); }