Added TransferServer project and CTServiceGameAPI library

This commit is contained in:
Anonymous
2014-01-18 06:31:13 -07:00
parent b33724e9f7
commit a5b073e4f2
87 changed files with 13669 additions and 0 deletions
@@ -0,0 +1,137 @@
// ConfigTransferServer.cpp
// Copyright 2000-01, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
//-----------------------------------------------------------------------
#include "FirstTransferServer.h"
#include "sharedFoundation/ConfigFile.h"
#include "sharedNetwork/SetupSharedNetwork.h"
#include "ConfigTransferServer.h"
#include <vector>
//-----------------------------------------------------------------------
ConfigTransferServer::Data * ConfigTransferServer::data = 0;
#define KEY_INT(a,b) (data->a = ConfigFile::getKeyInt("TransferServer", #a, b))
#define KEY_BOOL(a,b) (data->a = ConfigFile::getKeyBool("TransferServer", #a, b))
#define KEY_STRING(a,b) (data->a = ConfigFile::getKeyString("TransferServer", #a, b))
//-----------------------------------------------------------------------
namespace ConfigTransferServerNamespace
{
std::vector<std::string> s_serversAllowedToUploadCharacterData;
std::vector<std::string> s_serversAllowedToDownloadCharacterData;
}
using namespace ConfigTransferServerNamespace;
// ----------------------------------------------------------------------
const std::vector<std::string> & ConfigTransferServer::getServersAllowedToUploadCharacterData()
{
return s_serversAllowedToUploadCharacterData;
}
// ----------------------------------------------------------------------
const std::vector<std::string> & ConfigTransferServer::getServersAllowedToDownloadCharacterData()
{
return s_serversAllowedToDownloadCharacterData;
}
// ----------------------------------------------------------------------
void ConfigTransferServer::install(void)
{
SetupSharedNetwork::SetupData networkSetupData;
SetupSharedNetwork::getDefaultServerSetupData(networkSetupData);
data = new ConfigTransferServer::Data;
KEY_INT (centralServerServiceBindPort, 50005);
KEY_STRING (centralServerServiceBindInterface, "");
KEY_BOOL (allowSameServerTransfers, false);
KEY_BOOL (allowAccountTransfers, true);
KEY_STRING (apiServerHostAddress, "");
KEY_BOOL (transferChatAvatar, false);
int index = 0;
char const * result = 0;
do
{
result = ConfigFile::getKeyString("TransferServer", "serverAllowedToUploadCharacterData", index++, 0);
if (result != 0)
{
s_serversAllowedToUploadCharacterData.push_back(result);
}
}
while (result);
index = 0;
result = 0;
do
{
result = ConfigFile::getKeyString("TransferServer", "serverAllowedToDownloadCharacterData", index++, 0);
if (result != 0)
{
s_serversAllowedToDownloadCharacterData.push_back(result);
}
}
while (result);
}
//-----------------------------------------------------------------------
void ConfigTransferServer::remove(void)
{
delete data;
data = 0;
}
//-----------------------------------------------------------------------
unsigned short ConfigTransferServer::getCentralServerServiceBindPort()
{
return static_cast<unsigned short>(data->centralServerServiceBindPort);
}
//-----------------------------------------------------------------------
const char * ConfigTransferServer::getCentralServerServiceBindInterface()
{
return data->centralServerServiceBindInterface;
}
//-----------------------------------------------------------------------
bool ConfigTransferServer::getAllowSameServerTransfers()
{
return data->allowSameServerTransfers;
}
//-----------------------------------------------------------------------
bool ConfigTransferServer::getAllowAccountTransfers()
{
return data->allowAccountTransfers;
}
//-----------------------------------------------------------------------
const char * ConfigTransferServer::getApiServerHostAddress()
{
return data->apiServerHostAddress;
}
//-----------------------------------------------------------------------
const bool ConfigTransferServer::getTransferChatAvatar()
{
return data->transferChatAvatar;
}
//-----------------------------------------------------------------------