remove more of the testdata stuff - it never does anything other than occupy memory, in debug builds

This commit is contained in:
DarthArgus
2016-03-24 19:19:44 +00:00
parent 64b4a7731d
commit a65ea6163d
61 changed files with 682 additions and 4049 deletions
@@ -86,27 +86,22 @@ public:
public:
const TriggerVolumeData getTriggerVolumes(int index) const;
size_t getTriggerVolumesCount(void) const;
CombatSkeleton getCombatSkeleton(bool testData = false) const;
int getMaxHitPoints(bool testData = false) const;
int getMaxHitPointsMin(bool testData = false) const;
int getMaxHitPointsMax(bool testData = false) const;
CombatSkeleton getCombatSkeleton() const;
int getMaxHitPoints() const;
int getMaxHitPointsMin() const;
int getMaxHitPointsMax() const;
const ServerArmorTemplate * getArmor() const;
int getInterestRadius(bool testData = false) const;
int getInterestRadiusMin(bool testData = false) const;
int getInterestRadiusMax(bool testData = false) const;
int getCount(bool testData = false) const;
int getCountMin(bool testData = false) const;
int getCountMax(bool testData = false) const;
int getCondition(bool testData = false) const;
int getConditionMin(bool testData = false) const;
int getConditionMax(bool testData = false) const;
bool getWantSawAttackTriggers(bool testData = false) const;
int getInterestRadius() const;
int getInterestRadiusMin() const;
int getInterestRadiusMax() const;
int getCount() const;
int getCountMin() const;
int getCountMax() const;
int getCondition() const;
int getConditionMin() const;
int getConditionMax() const;
bool getWantSawAttackTriggers() const;
#ifdef _DEBUG
public:
// special code used by datalint
virtual void testValues(void) const;
#endif
protected:
virtual void load(Iff &file);