Added ServerConsole application

This commit is contained in:
Anonymous
2014-01-21 06:08:34 -07:00
parent 24eb9956f8
commit aebef8d9f5
13 changed files with 530 additions and 0 deletions
@@ -0,0 +1,68 @@
// ConfigServerConsole.cpp
// Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
//-----------------------------------------------------------------------
#include "FirstServerConsole.h"
#include "sharedFoundation/ConfigFile.h"
#include "ConfigServerConsole.h"
//-----------------------------------------------------------------------
namespace ConfigServerConsoleNamespace
{
const char * serverAddress;
int serverPort;
}
using namespace ConfigServerConsoleNamespace;
#define KEY_INT(a,b) (a = ConfigFile::getKeyInt("ServerConsole", #a, b))
#define KEY_BOOL(a,b) (a = ConfigFile::getKeyBool("ServerConsole", #a, b))
// #define KEY_REAL(a,b) (data->a = ConfigFile::getKeyReal("LoginServer", #a, b))
#define KEY_STRING(a,b) (a = ConfigFile::getKeyString("ServerConsole", #a, b))
//-----------------------------------------------------------------------
ConfigServerConsole::ConfigServerConsole()
{
}
//-----------------------------------------------------------------------
ConfigServerConsole::~ConfigServerConsole()
{
}
//-----------------------------------------------------------------------
const char * const ConfigServerConsole::getServerAddress()
{
return serverAddress;
}
//-----------------------------------------------------------------------
unsigned short ConfigServerConsole::getServerPort()
{
return static_cast<unsigned short>(serverPort);
}
//-----------------------------------------------------------------------
void ConfigServerConsole::install()
{
KEY_STRING(serverAddress, "127.0.0.1");
KEY_INT(serverPort, 61000);
}
//-----------------------------------------------------------------------
void ConfigServerConsole::remove()
{
}
//-----------------------------------------------------------------------
@@ -0,0 +1,29 @@
// ConfigServerConsole.h
// Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
#ifndef _INCLUDED_ConfigServerConsole_H
#define _INCLUDED_ConfigServerConsole_H
//-----------------------------------------------------------------------
class ConfigServerConsole
{
public:
ConfigServerConsole();
~ConfigServerConsole();
static const char * const getServerAddress ();
static unsigned short getServerPort ();
static void install();
static void remove();
private:
ConfigServerConsole & operator = (const ConfigServerConsole & rhs);
ConfigServerConsole(const ConfigServerConsole & source);
};
//-----------------------------------------------------------------------
#endif // _INCLUDED_ConfigServerConsole_H
@@ -0,0 +1,9 @@
// FirstServerConsole.cpp
// Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
//-----------------------------------------------------------------------
#include "FirstServerConsole.h"
//-----------------------------------------------------------------------
@@ -0,0 +1,14 @@
// FirstServerConsole.h
// Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
#ifndef _INCLUDED_FirstServerConsole_H
#define _INCLUDED_FirstServerConsole_H
//-----------------------------------------------------------------------
#include "sharedFoundation/FirstSharedFoundation.h"
//-----------------------------------------------------------------------
#endif // _INCLUDED_FirstServerConsole_H
@@ -0,0 +1,89 @@
// ServerConsole.cpp
// Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
//-----------------------------------------------------------------------
#include "FirstServerConsole.h"
#include "ConfigServerConsole.h"
#include "sharedFoundation/Os.h"
#include "sharedNetwork/Connection.h"
#include "sharedNetworkMessages/ConsoleChannelMessages.h"
#include "ServerConsole.h"
#include "ServerConsoleConnection.h"
#include <cstdio>
#include <string>
//-----------------------------------------------------------------------
namespace ServerConsoleNamespace
{
ServerConsoleConnection * s_serverConnection = 0;
bool s_done = false;
}
using namespace ServerConsoleNamespace;
//-----------------------------------------------------------------------
ServerConsole::ServerConsole()
{
}
//-----------------------------------------------------------------------
ServerConsole::~ServerConsole()
{
}
//-----------------------------------------------------------------------
void ServerConsole::done()
{
s_done = true;
}
//-----------------------------------------------------------------------
void ServerConsole::run()
{
if(!ConfigServerConsole::getServerAddress())
return;
if(!ConfigServerConsole::getServerPort())
return;
if(stdin)
{
std::string input;
char inBuf[1024] = {"\0"};
while(! feof(stdin))
{
fread(inBuf, 1024, 1, stdin);
input += inBuf;
memset(inBuf, 0, sizeof(inBuf));
}
if(input.length() > 0)
{
// connect to the server
s_serverConnection = new ServerConsoleConnection(ConfigServerConsole::getServerAddress(), ConfigServerConsole::getServerPort());
ConGenericMessage msg(input);
s_serverConnection->send(msg);
while(! s_done)
{
NetworkHandler::update();
NetworkHandler::dispatch();
Os::sleep(1);
}
}
else
{
fprintf(stderr, "Nothing to send to the server. Aborting");
}
}
}
//-----------------------------------------------------------------------
@@ -0,0 +1,26 @@
// ServerConsole.h
// Copyright 2000-03, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
#ifndef _INCLUDED_ServerConsole_H
#define _INCLUDED_ServerConsole_H
//-----------------------------------------------------------------------
class ServerConsole
{
public:
ServerConsole();
~ServerConsole();
static void run();
static void done();
private:
ServerConsole & operator = (const ServerConsole & rhs);
ServerConsole(const ServerConsole & source);
};
//-----------------------------------------------------------------------
#endif // _INCLUDED_ServerConsole_H
@@ -0,0 +1,69 @@
// ServerConsoleConnection.cpp
// Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
//-----------------------------------------------------------------------
#include "FirstServerConsole.h"
#include "ServerConsole.h"
#include "ServerConsoleConnection.h"
#include "sharedNetwork/NetworkSetupData.h"
#include "sharedNetworkMessages/ConsoleChannelMessages.h"
//-----------------------------------------------------------------------
ServerConsoleConnection::ServerConsoleConnection(const std::string & address, const unsigned short port) :
Connection(address, port, NetworkSetupData())
{
}
//-----------------------------------------------------------------------
ServerConsoleConnection::~ServerConsoleConnection()
{
}
//-----------------------------------------------------------------------
void ServerConsoleConnection::onConnectionClosed()
{
ServerConsole::done();
}
//-----------------------------------------------------------------------
void ServerConsoleConnection::onConnectionOpened()
{
}
//-----------------------------------------------------------------------
void ServerConsoleConnection::onReceive(const Archive::ByteStream & bs)
{
Archive::ReadIterator ri = bs.begin();
GameNetworkMessage m(ri);
ri = bs.begin();
if(m.isType("ConGenericMessage"))
{
ConGenericMessage msg(ri);
fprintf(stdout, "%s", msg.getMsg().c_str());
}
else if(m.isType("RequestDisconnect"))
{
disconnect();
}
}
//-----------------------------------------------------------------------
void ServerConsoleConnection::send(const GameNetworkMessage & msg)
{
Archive::ByteStream bs;
msg.pack(bs);
Connection::send(bs, true);
}
//-----------------------------------------------------------------------
@@ -0,0 +1,34 @@
// ServerConsoleConnection.h
// Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
#ifndef _INCLUDED_ServerConsoleConnection_H
#define _INCLUDED_ServerConsoleConnection_H
//-----------------------------------------------------------------------
#include "sharedNetwork/Connection.h"
#include "sharedNetworkMessages/GameNetworkMessage.h"
//-----------------------------------------------------------------------
class ServerConsoleConnection : public Connection
{
public:
ServerConsoleConnection(const std::string & address, const unsigned short port);
~ServerConsoleConnection();
void onConnectionClosed ();
void onConnectionOpened ();
void onReceive (const Archive::ByteStream & bs);
void send (const GameNetworkMessage &);
private:
ServerConsoleConnection & operator = (const ServerConsoleConnection & rhs);
ServerConsoleConnection(const ServerConsoleConnection & source);
};
//-----------------------------------------------------------------------
#endif // _INCLUDED_ServerConsoleConnection_H