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LogServer
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// ======================================================================
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//
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// main.cpp
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//
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// Copyright 2002 Sony Online Entertainment
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//
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// ======================================================================
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#include "sharedFoundation/FirstSharedFoundation.h"
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#include "LogServer.h"
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#include "sharedCompression/SetupSharedCompression.h"
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#include "sharedDebug/SetupSharedDebug.h"
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#include "sharedFile/SetupSharedFile.h"
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#include "sharedFoundation/Os.h"
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#include "sharedFoundation/SetupSharedFoundation.h"
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#include "sharedNetworkMessages/SetupSharedNetworkMessages.h"
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#include "sharedThread/SetupSharedThread.h"
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// ======================================================================
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int main(int argc, char **argv)
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{
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SetupSharedThread::install();
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SetupSharedDebug::install(1024);
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//-- setup foundation
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SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game);
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setupFoundationData.lpCmdLine = ConvertCommandLine(argc, argv);
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SetupSharedFoundation::install(setupFoundationData);
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SetupSharedCompression::install();
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SetupSharedFile::install(false);
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SetupSharedNetworkMessages::install();
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Os::setProgramName("LogServer");
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//-- setup server
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LogServer::install();
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//-- run server
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LogServer::run();
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LogServer::remove();
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SetupSharedFoundation::remove();
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SetupSharedThread::remove();
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return 0;
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}
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// ======================================================================
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