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LogServer
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// ======================================================================
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//
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// ConfigLogServer.h
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//
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// Copyright 2002 Sony Online Entertainment
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//
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// ======================================================================
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#ifndef INCLUDED_ConfigLogServer_H
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#define INCLUDED_ConfigLogServer_H
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// ======================================================================
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class ConfigLogServer
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{
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public:
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struct Data
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{
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int logServicePort;
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const char * logServiceBindInterface;
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const char * loggingServerApiAddress;
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const char * loggingServerApiLoginName;
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const char * loggingServerApiPassword;
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const char * loggingServerApiDefaultDirectory;
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const char * clusterName;
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int logServiceMaxConnections;
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int loggingServerApiQueueSize;
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};
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static void install();
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static void remove();
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static int getLogServiceMaxConnections();
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static uint16 getLogServicePort();
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static const char * getLogServiceBindInterface();
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static const char * getLoggingServerApiAddress();
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static const char * getLoggingServerApiLoginName();
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static const char * getLoggingServerApiPassword();
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static const char * getLoggingServerApiDefaultDirectory();
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static const char * getClusterName();
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static int getLoggingServerApiQueueSize();
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private:
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static Data *data;
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};
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// ======================================================================
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inline uint16 ConfigLogServer::getLogServicePort()
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{
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return static_cast<uint16>(data->logServicePort);
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}
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//-----------------------------------------------------------------------
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inline const char * ConfigLogServer::getLogServiceBindInterface()
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{
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return data->logServiceBindInterface;
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}
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//-----------------------------------------------------------------------
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inline const char * ConfigLogServer::getLoggingServerApiAddress()
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{
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return data->loggingServerApiAddress;
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}
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//-----------------------------------------------------------------------
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inline const char * ConfigLogServer::getLoggingServerApiLoginName()
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{
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return data->loggingServerApiLoginName;
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}
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//-----------------------------------------------------------------------
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inline const char * ConfigLogServer::getLoggingServerApiPassword()
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{
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return data->loggingServerApiPassword;
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}
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//-----------------------------------------------------------------------
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inline const char * ConfigLogServer::getLoggingServerApiDefaultDirectory()
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{
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return data->loggingServerApiDefaultDirectory;
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}
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//-----------------------------------------------------------------------
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inline const char * ConfigLogServer::getClusterName()
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{
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return data->clusterName;
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}
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//-----------------------------------------------------------------------
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inline int ConfigLogServer::getLogServiceMaxConnections()
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{
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return data->logServiceMaxConnections;
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}
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//-----------------------------------------------------------------------
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inline int ConfigLogServer::getLoggingServerApiQueueSize()
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{
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return data->loggingServerApiQueueSize;
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}
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// ======================================================================
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#endif
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