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LogServer
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// ======================================================================
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//
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// LoggerConnection.cpp
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//
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// Copyright 2002 Sony Online Entertainment
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//
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// ======================================================================
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#include "FirstLogServer.h"
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#include "LoggerConnection.h"
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// ======================================================================
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LoggerConnection::LoggerConnection(UdpConnectionMT * u, TcpClient * t) :
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ServerConnection(u, t)
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{
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REPORT_LOG(true, ("LoggerConnection created.\n"));
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}
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// ----------------------------------------------------------------------
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LoggerConnection::~LoggerConnection()
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{
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REPORT_LOG(true, ("LoggerConnection destroyed.\n"));
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}
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// ----------------------------------------------------------------------
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void LoggerConnection::onConnectionClosed()
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{
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ServerConnection::onConnectionClosed();
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}
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// ----------------------------------------------------------------------
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void LoggerConnection::onConnectionOpened()
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{
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ServerConnection::onConnectionOpened();
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}
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// ======================================================================
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