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https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-08-01 02:15:54 -04:00
and fix a ton more minor performance issues
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@@ -167,9 +167,9 @@ void GameServerConnection::onReceive(const Archive::ByteStream & message)
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//printf("GameServerConnection -- ChatInviteAvatarToRoom\n");
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ChatInviteAvatarToRoom chat(ri);
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ChatAvatarId characterName = chat.getAvatarId();
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if(characterName.gameCode == "")
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if(characterName.gameCode.empty())
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characterName.gameCode = "SWG";
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if(characterName.cluster == "")
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if(characterName.cluster.empty())
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characterName.cluster = ConfigChatServer::getClusterName();
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ChatServer::invite(NetworkId::cms_invalid, characterName, chat.getRoomName());
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}
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@@ -186,9 +186,9 @@ void GameServerConnection::onReceive(const Archive::ByteStream & message)
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//printf("GameServerConnection -- ChatUninviteAvatarFromRoom\n");
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ChatUninviteFromRoom chat(ri);
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ChatAvatarId characterName = chat.getAvatar();
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if(characterName.gameCode == "")
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if(characterName.gameCode.empty())
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characterName.gameCode = "SWG";
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if(characterName.cluster == "")
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if(characterName.cluster.empty())
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characterName.cluster = ConfigChatServer::getClusterName();
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ChatServer::uninvite(ChatServer::getNetworkIdByAvatarId(characterName), chat.getSequence(), characterName, chat.getRoomName());
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}
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