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https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-07-14 00:01:30 -04:00
cleanup works and reduces our memory footprint, and error messages
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@@ -174,44 +174,15 @@ Persister::~Persister()
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{
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DEBUG_FATAL(taskQueue,("Call shutdown() before deleting Persister.\n"));
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for (auto i = m_currentSnapshots.begin(); i!=m_currentSnapshots.end(); ++i) {
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ServerSnapshotMap::iterator i;
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for (i=m_currentSnapshots.begin(); i!=m_currentSnapshots.end(); ++i)
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delete i->second;
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i->second = nullptr;
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}
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for (auto i = m_newObjectSnapshots.begin(); i!=m_newObjectSnapshots.end(); ++i) {
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for (i=m_newObjectSnapshots.begin(); i!=m_newObjectSnapshots.end(); ++i)
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delete i->second;
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i->second = nullptr;
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}
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for (auto i = m_newCharacterSnapshots.begin(); i!=m_newCharacterSnapshots.end(); ++i) {
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delete i->second;
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i->second = nullptr;
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}
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for (auto i = m_objectSnapshotMap.begin(); i!=m_objectSnapshotMap.end(); ++i) {
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delete i->second;
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i->second = nullptr;
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}
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for (auto i = m_savingSnapshots.begin(); i!=m_savingSnapshots.end(); ++i) {
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delete *i;
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*i = nullptr;
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}
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for (auto i = m_savingCharacterSnapshots.begin(); i!=m_savingCharacterSnapshots.end(); ++i) {
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delete *i;
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*i = nullptr;
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}
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m_currentSnapshots.clear();
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m_newObjectSnapshots.clear();
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m_objectSnapshotMap.clear();
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delete m_messageSnapshot;
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delete m_commoditiesSnapshot;
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delete m_arbitraryGameDataSnapshot;
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m_messageSnapshot = nullptr;
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m_commoditiesSnapshot = nullptr;
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m_arbitraryGameDataSnapshot = nullptr;
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@@ -663,6 +634,7 @@ void Persister::saveCompleted(Snapshot *completedSnapshot)
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{
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SnapshotListType::iterator j=std::remove(m_savingCharacterSnapshots.begin(),m_savingCharacterSnapshots.end(),completedSnapshot);
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DEBUG_FATAL(i==m_savingCharacterSnapshots.end(),("Programmer bug: SaveCompleted() called with a snapshot that wasn't in m_savingSnapshots or m_savingCharacterSnapshots."));
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m_savingCharacterSnapshots.erase(j, m_savingCharacterSnapshots.end());
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DEBUG_REPORT_LOG(ConfigServerDatabase::getReportSaveTimes(),("New character save completed\n"));
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}
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