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Added serverPathfinding library
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// ======================================================================
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//
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// ServerPathfindingConstants.h
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// Copyright 2001 Sony Online Entertainment Inc.
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// All Rights Reserved.
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//
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// ======================================================================
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#ifndef INCLUDED_ServerPathfindingConstants_H
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#define INCLUDED_ServerPathfindingConstants_H
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// ======================================================================
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extern int const CITY_REGION_TYPE;
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extern int const PATHFINDING_REGION_TYPE;
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extern std::string const SERVER_PATHFINDING_WAYPOINT_TEMPLATE;
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extern std::string const SERVER_PATHFINDING_WAYPOINT_TEMPLATE_BASE;
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extern std::string const SERVER_PATHFINDING_WAYPOINT_TEMPLATE_AUTO_SPAWN;
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extern std::string const OBJVAR_PATHFINDING;
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extern std::string const OBJVAR_PATHFINDING_WAYPOINT_CREATOR;
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extern std::string const OBJVAR_PATHFINDING_WAYPOINT_EDGES;
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extern std::string const OBJVAR_PATHFINDING_WAYPOINT_KEY;
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extern std::string const OBJVAR_PATHFINDING_WAYPOINT_NAME;
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extern std::string const OBJVAR_PATHFINDING_WAYPOINT_TYPE;
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extern std::string const OBJVAR_PATHFINDING_BUILDING_PROCESSED;
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extern std::string const OBJVAR_PATHFINDING_BUILDING_WAYPOINTS;
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// ======================================================================
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#endif
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