i must test these before calling them good - as gcc isn't on the windows

machine i push, test, fix, and then push again - pvs studio <3
This commit is contained in:
DarthArgus
2016-07-24 20:37:39 -07:00
parent 5217465f67
commit d2c830306f
19 changed files with 7743 additions and 7936 deletions
@@ -13,260 +13,255 @@
using namespace std;
#ifdef EXTERNAL_DISTRO
namespace NAMESPACE
namespace NAMESPACE
{
#endif
//----------------------------------------
ServerTrackObject::ServerTrackObject(unsigned mapped_track, unsigned real_track, GenericConnection *con)
: m_mappedTrack(mapped_track), m_realTrack(real_track), m_connection(con)
//----------------------------------------
{
}
//----------------------------------------
ServerTrackObject::ServerTrackObject(unsigned mapped_track, unsigned real_track, GenericConnection *con)
: m_mappedTrack(mapped_track), m_realTrack(real_track), m_connection(con)
//----------------------------------------
{
}
//----------------------------------------
GenericAPICore::GenericAPICore(const char *host,
short port,
unsigned reqTimeout,
unsigned reconnectTimeout,
unsigned noDataTimeoutSecs,
unsigned noAckTimeoutSecs,
unsigned incomingBufSizeInKB,
unsigned outgoingBufSizeInKB,
unsigned keepAlive,
unsigned maxRecvMessageSizeInKB)
: m_currTrack(0),
m_reconnectTimeout(0),
m_outCount(0),
m_pendingCount(0),
m_requestTimeout(reqTimeout),
m_currentConnections(0), m_maxConnections(0),
m_suspended(false),
m_nextConnectionIndex(0)
//----------------------------------------
{
GenericConnection *con = new GenericConnection(host, port, this, reconnectTimeout, noDataTimeoutSecs, noAckTimeoutSecs, incomingBufSizeInKB, outgoingBufSizeInKB, keepAlive, maxRecvMessageSizeInKB);
m_serverConnections.push_back(con);
}
//----------------------------------------
GenericAPICore::GenericAPICore(const char *game, const char *hosts[],
const short port[],
unsigned arraySize,
unsigned reqTimeout,
unsigned reconnectTimeout,
unsigned noDataTimeoutSecs,
unsigned noAckTimeoutSecs,
unsigned incomingBufSizeInKB,
unsigned outgoingBufSizeInKB,
unsigned keepAlive,
unsigned maxRecvMessageSizeInKB)
: m_currTrack(0),
m_reconnectTimeout(0),
m_outCount(0),
m_pendingCount(0),
m_requestTimeout(reqTimeout),
m_currentConnections(0), m_maxConnections(0),
m_suspended(false),
m_nextConnectionIndex(0),
m_game(game)
//----------------------------------------
{
for (unsigned i=0; i<arraySize; i++)
{
GenericConnection *con = new GenericConnection(hosts[i], port[i], this, reconnectTimeout, noDataTimeoutSecs, noAckTimeoutSecs, incomingBufSizeInKB, outgoingBufSizeInKB, keepAlive, maxRecvMessageSizeInKB);
//----------------------------------------
GenericAPICore::GenericAPICore(const char *host,
short port,
unsigned reqTimeout,
unsigned reconnectTimeout,
unsigned noDataTimeoutSecs,
unsigned noAckTimeoutSecs,
unsigned incomingBufSizeInKB,
unsigned outgoingBufSizeInKB,
unsigned keepAlive,
unsigned maxRecvMessageSizeInKB)
: m_currTrack(0),
m_reconnectTimeout(0),
m_outCount(0),
m_pendingCount(0),
m_requestTimeout(reqTimeout),
m_currentConnections(0), m_maxConnections(0),
m_suspended(false),
m_nextConnectionIndex(0)
//----------------------------------------
{
GenericConnection *con = new GenericConnection(host, port, this, reconnectTimeout, noDataTimeoutSecs, noAckTimeoutSecs, incomingBufSizeInKB, outgoingBufSizeInKB, keepAlive, maxRecvMessageSizeInKB);
m_serverConnections.push_back(con);
}
}
//----------------------------------------
GenericAPICore::~GenericAPICore()
//----------------------------------------
{
for (std::vector<GenericConnection *>::iterator conIter = m_serverConnections.begin(); conIter != m_serverConnections.end(); conIter++)
{
GenericConnection *con = *conIter;
delete con;
}
m_serverConnections.clear();
for(map<unsigned, GenericResponse *>::iterator iter = m_pending.begin(); iter != m_pending.end(); ++iter)
{
delete (*iter).second;
}
m_pending.empty();
while(m_outCount > 0)
//----------------------------------------
GenericAPICore::GenericAPICore(const char *game, const char *hosts[],
const short port[],
unsigned arraySize,
unsigned reqTimeout,
unsigned reconnectTimeout,
unsigned noDataTimeoutSecs,
unsigned noAckTimeoutSecs,
unsigned incomingBufSizeInKB,
unsigned outgoingBufSizeInKB,
unsigned keepAlive,
unsigned maxRecvMessageSizeInKB)
: m_currTrack(0),
m_reconnectTimeout(0),
m_outCount(0),
m_pendingCount(0),
m_requestTimeout(reqTimeout),
m_currentConnections(0), m_maxConnections(0),
m_suspended(false),
m_nextConnectionIndex(0),
m_game(game)
//----------------------------------------
{
delete m_outboundQueue.front().second;
delete m_outboundQueue.front().first;
m_outboundQueue.pop();
--m_outCount;
}
}
//----------------------------------------
unsigned GenericAPICore::submitRequest(GenericRequest *req, GenericResponse *res)
//----------------------------------------
{
++m_outCount;
if(m_currTrack == 0)
{
m_currTrack++;
}
req->setTrack(m_currTrack);
res->setTrack(m_currTrack);
time_t timeout = time(nullptr) + m_requestTimeout;
req->setTimeout(timeout);
res->setTimeout(timeout);
m_outboundQueue.push(pair<GenericRequest *, GenericResponse *>(req, res));
return(m_currTrack++);
}
//----------------------------------------
void GenericAPICore::process()
//----------------------------------------
{
GenericRequest *req;
GenericResponse *res;
if (!m_suspended)
{
// Process timeout on pending requests
while((m_outCount > 0) && ((req = m_outboundQueue.front().first)->getTimeout() <= time(nullptr)))
for (unsigned i = 0; i < arraySize; i++)
{
--m_outCount;
res = m_outboundQueue.front().second;
GenericConnection *con = new GenericConnection(hosts[i], port[i], this, reconnectTimeout, noDataTimeoutSecs, noAckTimeoutSecs, incomingBufSizeInKB, outgoingBufSizeInKB, keepAlive, maxRecvMessageSizeInKB);
m_serverConnections.push_back(con);
}
}
//----------------------------------------
GenericAPICore::~GenericAPICore()
//----------------------------------------
{
for (std::vector<GenericConnection *>::iterator conIter = m_serverConnections.begin(); conIter != m_serverConnections.end(); conIter++)
{
GenericConnection *con = *conIter;
delete con;
}
m_serverConnections.clear();
for (map<unsigned, GenericResponse *>::iterator iter = m_pending.begin(); iter != m_pending.end(); ++iter)
{
delete (*iter).second;
}
m_pending.clear();
while (m_outCount > 0)
{
delete m_outboundQueue.front().second;
delete m_outboundQueue.front().first;
m_outboundQueue.pop();
responseCallback(res);
delete res;
delete req;
--m_outCount;
}
}
// Process timeout on pending responses
while((m_pendingCount > 0) && ((res = (*m_pending.begin()).second)->getTimeout() <= time(nullptr)))
//----------------------------------------
unsigned GenericAPICore::submitRequest(GenericRequest *req, GenericResponse *res)
//----------------------------------------
{
++m_outCount;
if (m_currTrack == 0)
{
--m_pendingCount;
m_pending.erase(m_pending.begin());
responseCallback(res);
delete res;
m_currTrack++;
}
req->setTrack(m_currTrack);
res->setTrack(m_currTrack);
time_t timeout = time(nullptr) + m_requestTimeout;
while(m_outCount > 0)
req->setTimeout(timeout);
res->setTimeout(timeout);
m_outboundQueue.push(pair<GenericRequest *, GenericResponse *>(req, res));
return(m_currTrack++);
}
//----------------------------------------
void GenericAPICore::process()
//----------------------------------------
{
GenericRequest *req;
GenericResponse *res;
if (!m_suspended)
{
pair<GenericRequest *, GenericResponse *> out_pair = m_outboundQueue.front();
req = out_pair.first;
res = out_pair.second;
GenericConnection *con = nullptr;
if (req->getMappedServerTrack() == 0) // request has no originating "owner" server
// Process timeout on pending requests
while ((m_outCount > 0) && ((req = m_outboundQueue.front().first)->getTimeout() <= time(nullptr)))
{
con = getNextActiveConnection(); // it does not matter which server we send this to
--m_outCount;
res = m_outboundQueue.front().second;
m_outboundQueue.pop();
responseCallback(res);
delete res;
delete req;
}
else
// Process timeout on pending responses
while ((m_pendingCount > 0) && ((res = (*m_pending.begin()).second)->getTimeout() <= time(nullptr)))
{
ServerTrackObject *stobj = findServer(req->getMappedServerTrack());
if (stobj)
--m_pendingCount;
m_pending.erase(m_pending.begin());
responseCallback(res);
delete res;
}
while (m_outCount > 0)
{
pair<GenericRequest *, GenericResponse *> out_pair = m_outboundQueue.front();
req = out_pair.first;
res = out_pair.second;
GenericConnection *con = nullptr;
if (req->getMappedServerTrack() == 0) // request has no originating "owner" server
{
con = stobj->getConnection(); // the server connection to respond to
req->setServerTrack(stobj->getRealServerTrack()); // map server track back to REAL server track
//printf("\nUnmapping %d to %d", stobj->getMappedServerTrack(), req->getMappedServerTrack()); //debug
delete stobj;
con = getNextActiveConnection(); // it does not matter which server we send this to
}
else
{
ServerTrackObject *stobj = findServer(req->getMappedServerTrack());
if (stobj)
{
con = stobj->getConnection(); // the server connection to respond to
req->setServerTrack(stobj->getRealServerTrack()); // map server track back to REAL server track
//printf("\nUnmapping %d to %d", stobj->getMappedServerTrack(), req->getMappedServerTrack()); //debug
delete stobj;
}
}
if (con != nullptr)
{
Base::ByteStream msg;
req->pack(msg);
con->Send(msg);
m_pending.insert(pair<unsigned, GenericResponse *>(res->getTrack(), res));
--m_outCount;
++m_pendingCount;
m_outboundQueue.pop();
delete req;
}
else
{
//no active connections
break; //from while loop
}
}
}
if (con != nullptr)
{
Base::ByteStream msg;
req->pack(msg);
con->Send(msg);
m_pending.insert(pair<unsigned, GenericResponse *>(res->getTrack(), res));
--m_outCount;
++m_pendingCount;
m_outboundQueue.pop();
delete req;
}
else
{
//no active connections
break; //from while loop
}
for (std::vector<GenericConnection *>::iterator conIter = m_serverConnections.begin(); conIter != m_serverConnections.end(); conIter++)
{
GenericConnection *con = *conIter;
con->process();
}
}
for (std::vector<GenericConnection *>::iterator conIter = m_serverConnections.begin(); conIter != m_serverConnections.end(); conIter++)
{
GenericConnection *con = *conIter;
con->process();
}
}
//----------------------------------------
GenericConnection *GenericAPICore::getNextActiveConnection()
//----------------------------------------
{
unsigned startIndex = m_nextConnectionIndex;
unsigned maxIndex = m_serverConnections.size() - 1;
GenericConnection *con = nullptr;
//----------------------------------------
GenericConnection *GenericAPICore::getNextActiveConnection()
//----------------------------------------
{
unsigned startIndex = m_nextConnectionIndex;
unsigned maxIndex = m_serverConnections.size() - 1;
//loop until we find an active connection, or until we get back
// to where we started
do
{
if (m_serverConnections[m_nextConnectionIndex]->isConnected())
{
con = m_serverConnections[m_nextConnectionIndex];
if (m_nextConnectionIndex == maxIndex)
m_nextConnectionIndex = 0;
else
m_nextConnectionIndex++;
}
else if (++m_nextConnectionIndex > maxIndex)
{
//went past end of vector, start back at 0
m_nextConnectionIndex = 0;
}
} while (con == nullptr && m_nextConnectionIndex != startIndex);
GenericConnection *con = nullptr;
return con;
}
//loop until we find an active connection, or until we get back
// to where we started
do
{
if (m_serverConnections[m_nextConnectionIndex]->isConnected())
{
con = m_serverConnections[m_nextConnectionIndex];
if (m_nextConnectionIndex == maxIndex)
m_nextConnectionIndex = 0;
else
m_nextConnectionIndex++;
}
else if (++m_nextConnectionIndex > maxIndex)
{
//went past end of vector, start back at 0
m_nextConnectionIndex = 0;
}
}while (con == nullptr && m_nextConnectionIndex != startIndex);
//----------------------------------------
void GenericAPICore::countOpenConnections()
//----------------------------------------
{
m_currentConnections = 0;
m_maxConnections = m_serverConnections.size();
return con;
}
for (std::vector<GenericConnection *>::iterator conIter = m_serverConnections.begin(); conIter != m_serverConnections.end(); conIter++)
{
GenericConnection *con = *conIter;
if (con->isConnected())
++m_currentConnections;
}
}
//----------------------------------------
void GenericAPICore::countOpenConnections()
//----------------------------------------
{
m_currentConnections = 0;
m_maxConnections = m_serverConnections.size();
for (std::vector<GenericConnection *>::iterator conIter = m_serverConnections.begin(); conIter != m_serverConnections.end(); conIter++)
{
GenericConnection *con = *conIter;
if (con->isConnected())
++m_currentConnections;
}
}
//----------------------------------------
ServerTrackObject *GenericAPICore::findServer(unsigned server_track)
//----------------------------------------
{
std::map<unsigned, ServerTrackObject *>::iterator iter = m_serverTracks.find(server_track);
if (iter == m_serverTracks.end())
return nullptr;
ServerTrackObject *stobj = (*iter).second;
m_serverTracks.erase(server_track);
return stobj;
}
//----------------------------------------
ServerTrackObject *GenericAPICore::findServer(unsigned server_track)
//----------------------------------------
{
std::map<unsigned, ServerTrackObject *>::iterator iter = m_serverTracks.find(server_track);
if (iter == m_serverTracks.end())
return nullptr;
ServerTrackObject *stobj = (*iter).second;
m_serverTracks.erase(server_track);
return stobj;
}
#ifdef EXTERNAL_DISTRO
};
#endif
#endif
@@ -15,187 +15,188 @@
#define GAME_RESOURCE 1
#ifdef EXTERNAL_DISTRO
namespace NAMESPACE
namespace NAMESPACE
{
#endif
using namespace std;
using namespace Base;
using namespace std;
using namespace Base;
GenericConnection::GenericConnection(const char *host, short port, GenericAPICore *apiCore, unsigned reconnectTimeout, unsigned noDataTimeoutSecs, unsigned, unsigned incomingBufSizeInKB, unsigned outgoingBufSizeInKB, unsigned keepAlive, unsigned maxRecvMessageSizeInKB)
: m_bConnected(CON_NONE),
m_apiCore(apiCore),
m_con(nullptr),
m_host(host),
m_port(port),
m_conState(CON_DISCONNECT),
m_reconnectTimeout(reconnectTimeout)
{
TcpManager::TcpParams params;
params.incomingBufferSize = incomingBufSizeInKB * 1024;
params.outgoingBufferSize = outgoingBufSizeInKB * 1024;
params.maxConnections = 1;
params.port = 0;
params.maxRecvMessageSize = maxRecvMessageSizeInKB*1024;
params.keepAliveDelay = keepAlive * 1000;
params.noDataTimeout = noDataTimeoutSecs * 1000;
//params.oldestUnacknowledgedTimeout = noAckTimeoutSecs * 1000;
m_manager = new TcpManager(params);
}
GenericConnection::~GenericConnection()
{
if(m_con)
GenericConnection::GenericConnection(const char *host, short port, GenericAPICore *apiCore, unsigned reconnectTimeout, unsigned noDataTimeoutSecs, unsigned, unsigned incomingBufSizeInKB, unsigned outgoingBufSizeInKB, unsigned keepAlive, unsigned maxRecvMessageSizeInKB)
: m_bConnected(CON_NONE),
m_apiCore(apiCore),
m_con(nullptr),
m_host(host),
m_port(port),
m_conState(CON_DISCONNECT),
m_reconnectTimeout(reconnectTimeout),
m_conTimeout(0)
{
m_con->SetHandler(nullptr);
m_con->Disconnect();//don't worry about onterminated being called, we've set it's handler to nullptr, so it wont
m_con->Release();
TcpManager::TcpParams params;
params.incomingBufferSize = incomingBufSizeInKB * 1024;
params.outgoingBufferSize = outgoingBufSizeInKB * 1024;
params.maxConnections = 1;
params.port = 0;
params.maxRecvMessageSize = maxRecvMessageSizeInKB * 1024;
params.keepAliveDelay = keepAlive * 1000;
params.noDataTimeout = noDataTimeoutSecs * 1000;
//params.oldestUnacknowledgedTimeout = noAckTimeoutSecs * 1000;
m_manager = new TcpManager(params);
}
m_manager->Release();
}
void GenericConnection::disconnect()
{
if (m_con)
GenericConnection::~GenericConnection()
{
m_con->Disconnect();
//no need to release, since callback to onTerminated releases it, and callback is allways made m_con->Release();
m_con = nullptr;
if (m_con)
{
m_con->SetHandler(nullptr);
m_con->Disconnect();//don't worry about onterminated being called, we've set it's handler to nullptr, so it wont
m_con->Release();
}
m_manager->Release();
}
m_conState = CON_DISCONNECT;
m_bConnected = CON_NONE;
}
void GenericConnection::OnTerminated(TcpConnection *)
{
// m_apiCore->OnDisconnect(m_host.c_str(), m_port);
m_apiCore->OnDisconnect(this);
if(m_con)
void GenericConnection::disconnect()
{
m_con->Release();
m_con = nullptr;
if (m_con)
{
m_con->Disconnect();
//no need to release, since callback to onTerminated releases it, and callback is allways made m_con->Release();
m_con = nullptr;
}
m_conState = CON_DISCONNECT;
m_bConnected = CON_NONE;
}
m_conState = CON_DISCONNECT;
m_bConnected = CON_NONE;
}
void GenericConnection::OnRoutePacket(TcpConnection *, const unsigned char *data, int dataLen)
{
short type;
unsigned track;
ByteStream msg(data, dataLen);
ByteStream::ReadIterator iter = msg.begin();
get(iter, type);
get(iter, track);
GenericResponse *res = nullptr;
if(track == 0) // notification message from the server, not as a response to a request from this API
void GenericConnection::OnTerminated(TcpConnection *)
{
if (type == ATGAME_REQUEST_CONNECT)
{ // this is a special case, for when we have identified our game code to server
m_bConnected = CON_IDENTIFIED;
m_apiCore->OnConnect(this);
// m_apiCore->OnDisconnect(m_host.c_str(), m_port);
m_apiCore->OnDisconnect(this);
if (m_con)
{
m_con->Release();
m_con = nullptr;
}
m_conState = CON_DISCONNECT;
m_bConnected = CON_NONE;
}
void GenericConnection::OnRoutePacket(TcpConnection *, const unsigned char *data, int dataLen)
{
short type;
unsigned track;
ByteStream msg(data, dataLen);
ByteStream::ReadIterator iter = msg.begin();
get(iter, type);
get(iter, track);
GenericResponse *res = nullptr;
if (track == 0) // notification message from the server, not as a response to a request from this API
{
if (type == ATGAME_REQUEST_CONNECT)
{ // this is a special case, for when we have identified our game code to server
m_bConnected = CON_IDENTIFIED;
m_apiCore->OnConnect(this);
}
else
{
m_apiCore->responseCallback(type, iter, this);
}
}
else
{
m_apiCore->responseCallback(type, iter, this);
map<unsigned, GenericResponse *>::iterator mapIter = m_apiCore->m_pending.find(track);
if (mapIter != m_apiCore->m_pending.end())
{
res = (*mapIter).second;
iter = msg.begin();
res->unpack(iter);
m_apiCore->responseCallback(res);
m_apiCore->m_pendingCount--;
m_apiCore->m_pending.erase(mapIter);
delete res;
}
}
}
else
void GenericConnection::process()
{
map<unsigned, GenericResponse *>::iterator mapIter = m_apiCore->m_pending.find(track);
if(mapIter != m_apiCore->m_pending.end())
switch (m_conState)
{
res = (*mapIter).second;
iter = msg.begin();
res->unpack(iter);
m_apiCore->responseCallback(res);
m_apiCore->m_pendingCount--;
m_apiCore->m_pending.erase(mapIter);
delete res;
}
}
}
case CON_DISCONNECT:
// create connection object, attempting to connect and
// checking for connection in next state, CON_NEGOTIATE
m_con = m_manager->EstablishConnection(m_host.c_str(), m_port);
if (m_con)
{
m_con->SetHandler(this);
m_conState = CON_NEGOTIATE;
m_conTimeout = time(nullptr) + m_reconnectTimeout;
}
break;
case CON_NEGOTIATE:
// check for connection
void GenericConnection::process()
{
switch(m_conState)
{
case CON_DISCONNECT:
// create connection object, attempting to connect and
// checking for connection in next state, CON_NEGOTIATE
m_con = m_manager->EstablishConnection(m_host.c_str(), m_port);
if(m_con)
{
m_con->SetHandler(this);
m_conState = CON_NEGOTIATE;
m_conTimeout = time(nullptr) + m_reconnectTimeout;
}
break;
case CON_NEGOTIATE:
// check for connection
if (m_con->GetStatus() == TcpConnection::StatusConnected)
{
// we're connected
m_conState = CON_CONNECT;
m_bConnected = CON_CONNECTED;
// instead of calling OnConnect() right now, we are going to submit a connection packet
// identifying us
// m_apiCore->OnConnect(this);
Base::ByteStream msg;
put(msg, (short)REQUEST_SET_API);
put(msg, (unsigned)0); // track
put(msg, (unsigned)API_VERSION_CODE);
put(msg, GAME_RESOURCE); // identify us as a game connection resource
if(m_con->GetStatus() == TcpConnection::StatusConnected)
{
// we're connected
m_conState = CON_CONNECT;
m_bConnected = CON_CONNECTED;
// instead of calling OnConnect() right now, we are going to submit a connection packet
// identifying us
// m_apiCore->OnConnect(this);
Base::ByteStream msg;
put(msg, (short)REQUEST_SET_API);
put(msg, (unsigned)0); // track
put(msg, (unsigned)API_VERSION_CODE);
put(msg, GAME_RESOURCE); // identify us as a game connection resource
// now add in the game identifiers
put(msg, (unsigned)m_apiCore->m_gameIdentifiers.size()); // number of strings to read
for(unsigned index = 0; index < m_apiCore->m_gameIdentifiers.size(); index++)
put(msg, std::string(m_apiCore->m_gameIdentifiers[index]));
Send(msg);
}
else if(time(nullptr) > m_conTimeout)
{
// we did not connect
m_con->Disconnect();
//no need to release, since callback to onTerminated releases it, and callback is allways made m_con->Release();
m_con = nullptr;
// now add in the game identifiers
put(msg, (unsigned)m_apiCore->m_gameIdentifiers.size()); // number of strings to read
for (unsigned index = 0; index < m_apiCore->m_gameIdentifiers.size(); index++)
put(msg, std::string(m_apiCore->m_gameIdentifiers[index]));
Send(msg);
}
else if (time(nullptr) > m_conTimeout)
{
// we did not connect
m_con->Disconnect();
//no need to release, since callback to onTerminated releases it, and callback is allways made m_con->Release();
m_con = nullptr;
m_conState = CON_DISCONNECT;
m_bConnected = CON_NONE;
}
break;
case CON_CONNECT:
// do nothing
break;
default:
// this should not occur, but we revert to CON_DISCONNECT if it does
m_conState = CON_DISCONNECT;
m_bConnected = CON_NONE;
}
break;
case CON_CONNECT:
// do nothing
break;
default:
// this should not occur, but we revert to CON_DISCONNECT if it does
m_conState = CON_DISCONNECT;
m_bConnected = CON_NONE;
if (m_con)
{
m_con->Disconnect();
//no need to release, since callback to onTerminated releases it, and callback is allways made m_con->Release();
m_con = nullptr;
m_bConnected = CON_NONE;
if (m_con)
{
m_con->Disconnect();
//no need to release, since callback to onTerminated releases it, and callback is allways made m_con->Release();
m_con = nullptr;
}
}
m_manager->GiveTime();
}
m_manager->GiveTime();
}
void GenericConnection::Send(Base::ByteStream &msg)
{
if(m_con && m_con->GetStatus() == TcpConnection::StatusConnected)
void GenericConnection::Send(Base::ByteStream &msg)
{
m_con->Send((const char *)msg.getBuffer(), msg.getSize());
if (m_con && m_con->GetStatus() == TcpConnection::StatusConnected)
{
m_con->Send((const char *)msg.getBuffer(), msg.getSize());
}
}
}
#ifdef EXTERNAL_DISTRO
};
#endif
#endif
@@ -9,36 +9,35 @@
//----------------------------------------
#ifdef EXTERNAL_DISTRO
namespace NAMESPACE
namespace NAMESPACE
{
#endif
using namespace Base;
using namespace Base;
//-------------------------------------------
GenericRequest::GenericRequest(short type, unsigned server_track)
: m_type(type), m_server_track(server_track)
//-------------------------------------------
{
}
//-------------------------------------------
GenericRequest::GenericRequest(short type, unsigned server_track)
: m_type(type), m_server_track(server_track), m_track(0), m_timeout(0)
//-------------------------------------------
{
}
//-------------------------------------------
GenericResponse::GenericResponse(short type, unsigned result, void *user)
: m_type(type), m_result(result), m_user(user)
//-------------------------------------------
{
}
//-------------------------------------------
GenericResponse::GenericResponse(short type, unsigned result, void *user)
: m_type(type), m_result(result), m_user(user), m_track(0), m_timeout(0)
//-------------------------------------------
{
}
//-----------------------------------------
void GenericResponse::unpack(ByteStream::ReadIterator &iter)
//-----------------------------------------
{
get(iter, m_type);
get(iter, m_track);
get(iter, m_result);
}
//-----------------------------------------
void GenericResponse::unpack(ByteStream::ReadIterator &iter)
//-----------------------------------------
{
get(iter, m_type);
get(iter, m_track);
get(iter, m_result);
}
#ifdef EXTERNAL_DISTRO
};
#endif
#endif