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https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-09-11 21:44:58 -04:00
hopefully this fixes some more...
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@@ -735,7 +735,6 @@ void PlanetServer::receiveMessage(const MessageDispatch::Emitter & source, const
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else if (message.isType("RequestSameServer"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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GenericValueTypeMessage<std::pair<NetworkId, NetworkId> > msg(ri);
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bool result=Scene::getInstance().requestSameServer(msg.getValue().first, msg.getValue().second);
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@@ -751,7 +750,6 @@ void PlanetServer::receiveMessage(const MessageDispatch::Emitter & source, const
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else if (message.isType("RequestAuthTransfer"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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GenericValueTypeMessage<std::pair<NetworkId, uint32> > msg(ri);
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bool result=Scene::getInstance().requestAuthTransfer(msg.getValue().first, msg.getValue().second);
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@@ -767,7 +765,6 @@ void PlanetServer::receiveMessage(const MessageDispatch::Emitter & source, const
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else if (message.isType("GameServerForceChangeAuthorityMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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GameServerForceChangeAuthorityMessage msg(ri);
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GameServerData * fromServer = PlanetServer::getGameServerData(msg.getFromProcess());
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GameServerData * toServer = PlanetServer::getGameServerData(msg.getToProcess());
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@@ -805,7 +802,6 @@ void PlanetServer::receiveMessage(const MessageDispatch::Emitter & source, const
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else if (message.isType("FindAuthObjectResponse"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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GenericValueTypeMessage<std::pair<std::pair<NetworkId, unsigned int>, bool> > msg(ri);
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GameServerConnection const *gameServer = dynamic_cast<const GameServerConnection*>(&source);
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NOT_NULL(gameServer);
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@@ -814,7 +810,6 @@ void PlanetServer::receiveMessage(const MessageDispatch::Emitter & source, const
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else if (message.isType("TaskProcessDiedMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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TaskProcessDiedMessage died(ri);
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// verify it was a game server
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const std::string & proc = died.getProcessName();
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