hopefully this fixes some more...

This commit is contained in:
DarthArgus
2014-10-26 22:20:06 -07:00
parent 9db3229116
commit eb2e7c78d8
23 changed files with 105 additions and 156 deletions
@@ -735,7 +735,6 @@ void PlanetServer::receiveMessage(const MessageDispatch::Emitter & source, const
else if (message.isType("RequestSameServer"))
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GenericValueTypeMessage<std::pair<NetworkId, NetworkId> > msg(ri);
bool result=Scene::getInstance().requestSameServer(msg.getValue().first, msg.getValue().second);
@@ -751,7 +750,6 @@ void PlanetServer::receiveMessage(const MessageDispatch::Emitter & source, const
else if (message.isType("RequestAuthTransfer"))
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GenericValueTypeMessage<std::pair<NetworkId, uint32> > msg(ri);
bool result=Scene::getInstance().requestAuthTransfer(msg.getValue().first, msg.getValue().second);
@@ -767,7 +765,6 @@ void PlanetServer::receiveMessage(const MessageDispatch::Emitter & source, const
else if (message.isType("GameServerForceChangeAuthorityMessage"))
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GameServerForceChangeAuthorityMessage msg(ri);
GameServerData * fromServer = PlanetServer::getGameServerData(msg.getFromProcess());
GameServerData * toServer = PlanetServer::getGameServerData(msg.getToProcess());
@@ -805,7 +802,6 @@ void PlanetServer::receiveMessage(const MessageDispatch::Emitter & source, const
else if (message.isType("FindAuthObjectResponse"))
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
GenericValueTypeMessage<std::pair<std::pair<NetworkId, unsigned int>, bool> > msg(ri);
GameServerConnection const *gameServer = dynamic_cast<const GameServerConnection*>(&source);
NOT_NULL(gameServer);
@@ -814,7 +810,6 @@ void PlanetServer::receiveMessage(const MessageDispatch::Emitter & source, const
else if (message.isType("TaskProcessDiedMessage"))
{
Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
TaskProcessDiedMessage died(ri);
// verify it was a game server
const std::string & proc = died.getProcessName();