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hopefully this fixes some more...
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@@ -560,7 +560,6 @@ void DatabaseProcess::receiveMessage(const MessageDispatch::Emitter & source, co
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else if (message.isType("ExcommunicateGameServerMessage"))
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{
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Archive::ReadIterator ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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ri = static_cast<const GameNetworkMessage &>(message).getByteStream().begin();
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ExcommunicateGameServerMessage msg(ri);
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LOG("GameGameConnect",("Database Process was told to drop connection to %lu by Central",msg.getServerId()));
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