Added serverDatabase library

This commit is contained in:
Anonymous
2014-01-17 08:02:53 -07:00
parent 5783bdd0e2
commit ebad6e01af
206 changed files with 14638 additions and 0 deletions
@@ -0,0 +1,91 @@
// ======================================================================
//
// CommoditiesServerConnection.cpp
// Copyright 2004, Sony Online Entertainment Inc., all rights reserved.
// Author: Mike Howard
// Server Infrastructure by: Justin Randall
//
// This is message handler for incoming commodities messages.
//
// ======================================================================
#include "serverDatabase/FirstServerDatabase.h"
#include "Archive/ByteStream.h"
#include "serverDatabase/CommoditiesServerConnection.h"
#include "serverDatabase/DatabaseProcess.h"
#include "serverNetworkMessages/GameGameServerMessages.h"
#include "serverUtility/ConfigServerUtility.h"
#include "sharedNetwork/NetworkSetupData.h"
//-----------------------------------------------------------------------
namespace CommoditiesServerConnectionNamespace
{
}
using namespace CommoditiesServerConnectionNamespace;
//-----------------------------------------------------------------------
CommoditiesServerConnection::CommoditiesServerConnection(const std::string & a, const unsigned short p) :
ServerConnection(a, p, NetworkSetupData()),
MessageDispatch::Receiver()
{
}
//-----------------------------------------------------------------------
CommoditiesServerConnection::CommoditiesServerConnection(UdpConnectionMT * u, TcpClient * t) :
ServerConnection(u, t),
MessageDispatch::Receiver()
{
}
//-----------------------------------------------------------------------
CommoditiesServerConnection::~CommoditiesServerConnection()
{
DEBUG_REPORT_LOG(true, ("Deleting commodities server connection\n"));
}
//-----------------------------------------------------------------------
void CommoditiesServerConnection::onConnectionClosed()
{
ServerConnection::onConnectionClosed();
static MessageConnectionCallback m("CommoditiesConnectionClosed");
emitMessage(m);
}
//-----------------------------------------------------------------------
void CommoditiesServerConnection::onConnectionOpened()
{
ServerConnection::onConnectionOpened();
static MessageConnectionCallback m("CommoditiesConnectionOpened");
emitMessage(m);
}
//-----------------------------------------------------------------------
void CommoditiesServerConnection::onReceive(const Archive::ByteStream & message)
{
DEBUG_REPORT_LOG(true, ("CommoditiesServerConnection::onReceive.\n"));
ServerConnection::onReceive(message);
Archive::ReadIterator ri = message.begin();
const GameNetworkMessage msg(ri);
ri = message.begin();
DEBUG_REPORT_LOG(true, ("CommoditiesServerConnection::onReceive %s\n", msg.getCmdName().c_str()));
}
//-----------------------------------------------------------------------
void CommoditiesServerConnection::receiveMessage(const MessageDispatch::Emitter & source, const MessageDispatch::MessageBase & message)
{
DEBUG_REPORT_LOG(true, ("CommoditiesServerConnection::receiveMessage\n"));
UNREF(source);
UNREF(message);
}
// ======================================================================