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https://bitbucket.org/theswgsource/src-1.2.git
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Added serverDatabase library
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// ======================================================================
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//
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// FixLoadWithCustomPersistStep.h
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// Copyright (c) 2007 Sony Online Entertainment, LLC
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//
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// ======================================================================
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#ifndef INCLUDED_FixLoadWithCustomPersistStep_H
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#define INCLUDED_FixLoadWithCustomPersistStep_H
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// ======================================================================
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#include "Unicode.h"
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#include "serverDatabase/CustomPersistStep.h"
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#include "sharedDatabaseInterface/DbBindableLong.h"
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#include "sharedDatabaseInterface/BindableNetworkId.h"
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#include "sharedDatabaseInterface/DbQuery.h"
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#include "sharedFoundation/NetworkId.h"
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#include <string>
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class NetworkId;
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// ======================================================================
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class FixLoadWithCustomPersistStep : public CustomPersistStep
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{
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public:
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FixLoadWithCustomPersistStep(const NetworkId &topmostObject, const NetworkId &startingLoadWith, int maxDepth);
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~FixLoadWithCustomPersistStep();
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virtual bool beforePersist (DB::Session *session);
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virtual bool afterPersist (DB::Session *session);
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virtual void onComplete ();
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private:
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NetworkId m_topmostObject;
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NetworkId m_startingLoadWith;
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int m_maxDepth;
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class FixLoadWithQuery: public DB::Query
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{
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public:
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FixLoadWithQuery(const NetworkId &topmostObject, const NetworkId &startingLoadWith, int maxDepth);
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virtual void getSQL(std::string &sql);
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virtual bool bindParameters();
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virtual bool bindColumns();
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private:
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FixLoadWithQuery(FixLoadWithQuery const &);
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FixLoadWithQuery &operator=(FixLoadWithQuery const &);
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DB::BindableNetworkId topmost_object;
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DB::BindableNetworkId starting_loadwith;
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DB::BindableLong max_depth;
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};
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private:
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FixLoadWithCustomPersistStep &operator= (const FixLoadWithCustomPersistStep&); //disable
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FixLoadWithCustomPersistStep(const FixLoadWithCustomPersistStep&); //disable
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};
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// ======================================================================
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#endif
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