Added serverDatabase library

This commit is contained in:
Anonymous
2014-01-17 08:02:53 -07:00
parent 5783bdd0e2
commit ebad6e01af
206 changed files with 14638 additions and 0 deletions
@@ -0,0 +1,62 @@
// ======================================================================
//
// ImmediateDeleteCustomPersistStep.cpp
// copyright (c) 2003 Sony Online Entertainment
//
// ======================================================================
#include "serverDatabase/FirstServerDatabase.h"
#include "serverDatabase/ImmediateDeleteCustomPersistStep.h"
#include "serverDatabase/LazyDeleter.h"
#include <set>
// ======================================================================
ImmediateDeleteCustomPersistStep::ImmediateDeleteCustomPersistStep() :
m_objects(new std::set<NetworkId>)
{
}
// ----------------------------------------------------------------------
ImmediateDeleteCustomPersistStep::~ImmediateDeleteCustomPersistStep()
{
delete m_objects;
m_objects = NULL;
}
// ----------------------------------------------------------------------
void ImmediateDeleteCustomPersistStep::addObject(const NetworkId &deletedObject)
{
m_objects->insert(deletedObject);
}
// ----------------------------------------------------------------------
/**
* After the object is flagged for deletion and the rest of the data from the snapshot has
* been saved, give the immediate delete objects to the LazyDeleter.
*/
void ImmediateDeleteCustomPersistStep::onComplete()
{
for (std::set<NetworkId>::const_iterator i=m_objects->begin(); i!=m_objects->end(); ++i)
LazyDeleter::getInstance().addObject(*i);
}
// ----------------------------------------------------------------------
bool ImmediateDeleteCustomPersistStep::beforePersist(DB::Session *)
{
return true;
}
// ----------------------------------------------------------------------
bool ImmediateDeleteCustomPersistStep::afterPersist(DB::Session *)
{
return true;
}
// ======================================================================