Added serverDatabase library

This commit is contained in:
Anonymous
2014-01-17 08:02:53 -07:00
parent 5783bdd0e2
commit ebad6e01af
206 changed files with 14638 additions and 0 deletions
@@ -0,0 +1,100 @@
// ======================================================================
//
// MoveToPlayerCustomPersistStep.cpp
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#include "serverDatabase/FirstServerDatabase.h"
#include "serverDatabase/MoveToPlayerCustomPersistStep.h"
#include "serverDatabase/CharacterQueries.h"
#include "serverDatabase/DatabaseProcess.h"
#include "serverDatabase/DataLookup.h"
#include "serverDatabase/Persister.h"
#include "sharedDatabaseInterface/DbSession.h"
#include "sharedLog/Log.h"
// ======================================================================
MoveToPlayerCustomPersistStep::MoveToPlayerCustomPersistStep(const NetworkId &objectId, const NetworkId &targetPlayer, int maxDepth, bool useBank, bool useDatapad) :
m_objectId(objectId),
m_targetPlayer(targetPlayer),
m_maxDepth(maxDepth),
m_useBank(useBank),
m_useDatapad(useDatapad)
{
}
// ----------------------------------------------------------------------
MoveToPlayerCustomPersistStep::~MoveToPlayerCustomPersistStep()
{
}
// ----------------------------------------------------------------------
bool MoveToPlayerCustomPersistStep::beforePersist(DB::Session *session)
{
UNREF(session);
return true;
}
// ----------------------------------------------------------------------
bool MoveToPlayerCustomPersistStep::afterPersist(DB::Session *session)
{
MoveToPlayerQuery qry(m_objectId, m_targetPlayer, m_maxDepth, m_useBank, m_useDatapad);
if (! (session->exec(&qry)))
return false;
qry.done();
return true;
}
// ----------------------------------------------------------------------
void MoveToPlayerCustomPersistStep::onComplete()
{
}
// ----------------------------------------------------------------------
MoveToPlayerCustomPersistStep::MoveToPlayerQuery::MoveToPlayerQuery(const NetworkId &objectId, const NetworkId &targetPlayer, int maxDepth, bool useBank, bool useDatapad) :
object_id(objectId),
target_player(targetPlayer),
max_depth(maxDepth),
m_useBank(useBank),
m_useDatapad(useDatapad)
{
}
// ----------------------------------------------------------------------
void MoveToPlayerCustomPersistStep::MoveToPlayerQuery::getSQL(std::string &sql)
{
if (m_useBank)
sql="begin "+DatabaseProcess::getInstance().getSchemaQualifier()+"admin.move_to_player_bank (:object_id, :target_player); end;";
else if (m_useDatapad)
sql="begin "+DatabaseProcess::getInstance().getSchemaQualifier()+"admin.move_to_player_datapad (:object_id, :target_player, :max_depth); end;";
else
sql="begin "+DatabaseProcess::getInstance().getSchemaQualifier()+"admin.move_to_player (:object_id, :target_player); end;";
}
// ----------------------------------------------------------------------
bool MoveToPlayerCustomPersistStep::MoveToPlayerQuery::bindParameters()
{
if (!bindParameter(object_id)) return false;
if (!bindParameter(target_player)) return false;
if (m_useDatapad && !bindParameter(max_depth)) return false;
return true;
}
// ----------------------------------------------------------------------
bool MoveToPlayerCustomPersistStep::MoveToPlayerQuery::bindColumns()
{
return true;
}
// ======================================================================