Added serverDatabase library

This commit is contained in:
Anonymous
2014-01-17 08:02:53 -07:00
parent 5783bdd0e2
commit ebad6e01af
206 changed files with 14638 additions and 0 deletions
@@ -0,0 +1,54 @@
// ======================================================================
//
// ObjectLocator.cpp
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#include "serverDatabase/FirstServerDatabase.h"
#include "serverDatabase/ObjectLocator.h"
#include <vector>
#include "serverDatabase/GameServerConnection.h"
#include "sharedFoundation/NetworkId.h"
// ======================================================================
ObjectLocator::ObjectLocator()
{
}
// ----------------------------------------------------------------------
ObjectLocator::~ObjectLocator()
{
}
// ----------------------------------------------------------------------
/**
* Override this function to send any additional non-object data.
* This is invoked before any of the objects are sent. For example,
* this could be used to tell the game server that one of the objects
* we are loading is a character.
*/
void ObjectLocator::sendPreBaselinesCustomData(GameServerConnection &conn) const
{
UNREF(conn);
}
// ----------------------------------------------------------------------
/**
* Override this function to send any additional non-object data.
* This is invoked after all the objects are sent. For example,
* this is used to send the UniverseComplete message to indicate that
* the Snapshot contained all the universe objects.
*/
void ObjectLocator::sendPostBaselinesCustomData(GameServerConnection &conn) const
{
UNREF(conn);
}
// ======================================================================