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Added serverDatabase library
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// ======================================================================
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//
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// PurgeCompleteCustomPersistStep.cpp
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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#include "serverDatabase/FirstServerDatabase.h"
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#include "serverDatabase/PurgeCompleteCustomPersistStep.h"
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#include "serverDatabase/DatabaseProcess.h"
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#include "sharedNetworkMessages/GenericValueTypeMessage.h"
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// ======================================================================
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PurgeCompleteCustomPersistStep::PurgeCompleteCustomPersistStep(StationId stationId) :
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m_stationId(stationId)
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{
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}
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// ----------------------------------------------------------------------
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PurgeCompleteCustomPersistStep::~PurgeCompleteCustomPersistStep()
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{
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}
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// ----------------------------------------------------------------------
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bool PurgeCompleteCustomPersistStep::beforePersist(DB::Session *session)
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{
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UNREF(session);
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return true;
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}
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// ----------------------------------------------------------------------
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bool PurgeCompleteCustomPersistStep::afterPersist(DB::Session *session)
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{
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UNREF(session);
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return true;
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}
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// ----------------------------------------------------------------------
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void PurgeCompleteCustomPersistStep::onComplete()
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{
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GenericValueTypeMessage<StationId> msg("PurgeCompleteMessage", m_stationId);
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DatabaseProcess::getInstance().sendToCentralServer(msg,true);
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}
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// ======================================================================
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