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https://bitbucket.org/theswgsource/src-1.2.git
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Added serverDatabase library
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@@ -0,0 +1,82 @@
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// ======================================================================
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//
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// ScriptQueries.h
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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#ifndef INCLUDED_ScriptQueries_H
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#define INCLUDED_ScriptQueries_H
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// ======================================================================
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#include "sharedDatabaseInterface/Bindable.h"
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#include "sharedDatabaseInterface/BindableNetworkId.h"
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#include "sharedDatabaseInterface/DbQuery.h"
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#include <vector>
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// ======================================================================
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namespace DBQuery
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{
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class ScriptClearQuery : public DB::Query
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{
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public:
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virtual void getSQL(std::string &sql);
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virtual bool bindParameters();
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virtual bool bindColumns();
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void setNetworkId(NetworkId objectID);
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ScriptClearQuery() {}
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private:
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DB::BindableNetworkId object_id;
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ScriptClearQuery(const ScriptClearQuery&);
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ScriptClearQuery &operator=(const ScriptClearQuery&);
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};
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// ----------------------------------------------------------------------
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class GetScripts : public DB::Query
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{
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public:
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struct ScriptRow
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{
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DB::BindableNetworkId object_id;
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DB::BindableLong index;
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DB::BindableString<128> script_name;
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};
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public:
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GetScripts(const std::string &schema);
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virtual void getSQL(std::string &sql);
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virtual bool bindParameters();
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virtual bool bindColumns();
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QueryMode getExecutionMode() const;
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const std::vector<ScriptRow> & getData() const;
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private:
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std::vector<ScriptRow> m_data;
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const std::string m_schema;
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GetScripts(const GetScripts&);
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GetScripts &operator=(const GetScripts&);
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};
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} // namespace
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// ======================================================================
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inline const std::vector<DBQuery::GetScripts::ScriptRow> & DBQuery::GetScripts::getData() const
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{
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return m_data;
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}
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// ======================================================================
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#endif
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