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Added serverDatabase library
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// ======================================================================
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//
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// StructureQueries.cpp
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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#include "serverDatabase/FirstServerDatabase.h"
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#include "serverDatabase/StructureQueries.h"
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#include "serverDatabase/DatabaseProcess.h"
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using namespace DBQuery;
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// ======================================================================
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void GetStructures::getSQL(std::string &sql)
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{
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sql="begin :result := "+DatabaseProcess::getInstance().getSchemaQualifier()+"custserv_procs.get_structures(:character_id); end;";
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}
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// ----------------------------------------------------------------------
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bool GetStructures::bindParameters()
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{
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if (!bindParameter(data.character_id)) return false;
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return true;
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}
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// ----------------------------------------------------------------------
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bool GetStructures::bindColumns()
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{
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if (!bindCol(data.object_id)) return false;
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if (!bindCol(data.x)) return false;
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if (!bindCol(data.y)) return false;
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if (!bindCol(data.z)) return false;
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if (!bindCol(data.scene_id)) return false;
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if (!bindCol(data.object_template)) return false;
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if (!bindCol(data.deleted)) return false;
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return true;
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}
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// ----------------------------------------------------------------------
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const GetStructures::GetStructuresRow &GetStructures::getData() const
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{
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return data;
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}
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// ----------------------------------------------------------------------
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void GetStructures::setCharacterId(NetworkId & characterId)
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{
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data.character_id.setValue(characterId);
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// data.station_id.setValue(static_cast<int32>(station_id));
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}
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// ----------------------------------------------------------------------
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DB::Query::QueryMode GetStructures::getExecutionMode() const
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{
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return MODE_PLSQL_REFCURSOR;
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}
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